	;          Object			Mappings		Subtype Frame Arttile
	dbglistobj Obj_Ring,			Map_Ring,		   0,   0, make_art_tile($6BC,1,1)
	dbglistobj Obj_Monitor,			Map_Monitor,		   6,   0, make_art_tile($4C4,0,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,		   9,   1, make_art_tile($6BC,1,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,		  $D,   5, make_art_tile($6BC,1,0)
	dbglistobj Obj_Spring,			Map_Spring,		 $81,   0, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,		 $90,   3, make_art_tile($4B4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,		 $A0,   6, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spikes,			Map_Spikes,		   0,   0, make_art_tile($49C,0,0)
	dbglistobj Obj_CollapsingBridge,	Map_LBZCollapsingBridge, $80,   0, make_art_tile($001,2,0)
	dbglistobj Obj_CollapsingBridge,	Map_LBZCollapsingLedge,	 $40,   0, make_art_tile($001,2,0)
	dbglistobj Obj_CorkFloor,		Map_LBZCorkFloor,	   0,   0, make_art_tile($001,2,0)
	dbglistobj Obj_LBZMovingPlatform,	Map_LBZMovingPlatform,	   5,   0, make_art_tile($3C3,2,0)
	dbglistobj Obj_LBZMovingPlatform,	Map_LBZMovingPlatform,	 $11,   1, make_art_tile($3C3,2,0)
	dbglistobj Obj_LBZExplodingTrigger,	Map_LBZExplodingTrigger,   0,   0, make_art_tile($433,2,0)
	dbglistobj Obj_LBZTriggerBridge,	Map_LBZTriggerBridge,	   0,   0, make_art_tile($3C3,2,0)
	dbglistobj Obj_LBZPlayerLauncher,	Map_LBZPlayerLauncher,	   0,   0, make_art_tile($3C3,2,0)
	dbglistobj Obj_LBZFlameThrower,		Map_LBZFlameThrower,	   0,   0, make_art_tile($3AC,2,0)
	dbglistobj Obj_LBZRideGrapple,		Map_LBZRideGrapple,	   0,   0, make_art_tile($433,1,0)
	dbglistobj Obj_LBZPipePlug,		Map_LBZPipePlug,	   0,   7, make_art_tile($2E6,2,0)
	dbglistobj Obj_LBZSpinLauncher,		Map_LBZSpinLauncher,	   0,   0, make_art_tile($2EA,2,0)
	dbglistobj Obj_LBZLoweringGrapple,	Map_LBZLoweringGrapple,	 $1A,   0, make_art_tile($2EA,2,0)
	dbglistobj Obj_LBZGateLaser,		Map_LBZGateLaser,	  $F,   0, make_art_tile($2EA,2,0)
	dbglistobj Obj_SnaleBlaster,		Map_SnaleBlaster,	   0,   0, make_art_tile($524,1,0)
	dbglistobj Obj_Orbinaut,		Map_Orbinaut,		   0,   0, make_art_tile($56E,1,0)
	dbglistobj Obj_Orbinaut,		Map_Orbinaut,		   2,   0, make_art_tile($56E,1,0)
	dbglistobj Obj_Orbinaut,		Map_Orbinaut,		   4,   0, make_art_tile($56E,1,0)
	dbglistobj Obj_Ribot,			Map_Ribot,		   0,   0, make_art_tile($547,1,0)
	dbglistobj Obj_Ribot,			Map_Ribot,		   2,   0, make_art_tile($547,1,0)
	dbglistobj Obj_Ribot,			Map_Ribot,		   4,   0, make_art_tile($547,1,0)
	dbglistobj Obj_Corkey,			Map_Corkey,		 $20,   0, make_art_tile($558,1,0)
	dbglistobj Obj_Flybot767,		Map_Flybot767,		   0,   0, make_art_tile($500,1,0)
	dbglistobj Obj_StarPost,		Map_StarPost,		   1,   0, make_art_tile($5EC,0,0)
	dbglistobj Obj_Bubbler,			Map_Bubbler,		 $81, $13, make_art_tile($45C,0,1)
	dbglistobj Obj_LBZMovingPlatform,	Map_LBZMovingPlatform,	  $D,   0, make_art_tile($3C3,2,0)
	dbglistobj Obj_LBZCupElevator,		Map_LBZCupElevator,	   0,   0, make_art_tile($40D,2,0)
	dbglistobj Obj_LBZCupElevatorPole,	Map_LBZCupElevator,	   6,   3, make_art_tile($40D,2,0)
	dbglistobj Obj_BreakableWall,		Map_LBZBreakableWall,	   0,   0, make_art_tile($2EA,1,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,	 $14, $14, make_art_tile($40D,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,	 $15, $15, make_art_tile($433,1,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,	 $16, $16, make_art_tile($433,1,0)
