	;          Object			Mappings			Subtype Frame Arttile
	dbglistobj Obj_Ring,			Map_Ring,			   0,   0, make_art_tile($6BC,1,1)
	dbglistobj Obj_Monitor,			Map_Monitor,			   6,   0, make_art_tile($4C4,0,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,			   9,   1, make_art_tile($6BC,1,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,			  $D,   5, make_art_tile($6BC,1,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $80,   0, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $90,   3, make_art_tile($4B4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $A0,   6, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $30,   7, make_art_tile($478,0,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $40,  $A, make_art_tile($478,0,0)
	dbglistobj Obj_Spikes,			Map_Spikes,			   0,   0, make_art_tile($49C,0,0)
	dbglistobj Obj_Spikes,			Map_Spikes,			 $40,   4, make_art_tile($494,0,0)
	dbglistobj Obj_MGZMiniBoss,		Map_MGZMiniBoss,		   0,   0, make_art_tile($54F,1,0)
	dbglistobj Obj_BubblesBadnik,		Map_BubblesBadnik,		   0,   0, make_art_tile($500,1,0)
	dbglistobj Obj_Spiker,			Map_Spiker,			   0,   0, make_art_tile($530,1,0)
	dbglistobj Obj_Mantis,			Map_Mantis,			   0,   0, make_art_tile($54F,1,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		  $B,  $B, make_art_tile($451,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		  $C,  $C, make_art_tile($451,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		  $D,  $D, make_art_tile($451,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		  $E,  $E, make_art_tile($451,2,0)
	dbglistobj Obj_CollapsingBridge,	Map_MGZCollapsingBridge,	   8,   0, make_art_tile($001,2,0)
	dbglistobj Obj_CollapsingBridge,	Map_MGZCollapsingBridge,	 $18,   3, make_art_tile($001,2,0)
	dbglistobj Obj_CollapsingBridge,	Map_MGZCollapsingBridge,	 $28,   6, make_art_tile($001,2,0)
	dbglistobj Obj_BreakableWall,		Map_MGZBreakableWall,		   0,   0, make_art_tile($001,2,0)
	dbglistobj Obj_FloatingPlatform,	Map_MGZFloatingPlatform,	   4,   0, make_art_tile($001,2,0)
	dbglistobj Obj_MGZLBZSmashingPillar,	Map_MGZSmashingPillar,		  $A,   0, make_art_tile($001,2,0)
	dbglistobj Obj_MGZSwingingPlatform,	Map_MGZSwingingPlatform,	   0,   1, make_art_tile($35F,2,0)
	dbglistobj Obj_MGZSwingingSpikeBall,	Map_MGZSwingingSpikeBall,	   0,   1, make_art_tile($35F,1,0)
	dbglistobj Obj_MGZSwingingSpikeBall,	Map_MGZSwingingSpikeBall,	   1,   2, make_art_tile($35F,1,0)
	dbglistobj Obj_MGZHeadTrigger,		Map_MGZHeadTrigger,		   0,   6, make_art_tile($3FF,1,1)
	dbglistobj Obj_MGZMovingSpikePlatform,	Map_MGZMovingSpikePlatform,	   0,   0, make_art_tile($001,2,0)
	dbglistobj Obj_MGZTriggerPlatform,	Map_MGZTriggerPlatform,		 $11,   1, make_art_tile($001,2,0)
	dbglistobj Obj_MGZDashTrigger,		Map_MGZDashTrigger,		   1,   0, make_art_tile($35F,1,0)
	dbglistobj Obj_MGZPulley,		Map_MGZPulley,			 $20,   0, make_art_tile($35F,1,0)
	dbglistobj Obj_MGZTopPlatform,		Map_MGZTopPlatform,		   0,   0, make_art_tile($35F,1,0)
	dbglistobj Obj_MGZTopLauncher,		Map_MGZTopPlatform,		   0,   2, make_art_tile($3FF,2,0)
	dbglistobj Obj_StarPost,		Map_StarPost,			   1,   0, make_art_tile($5EC,0,0)
