	;          Object			Mappings			Subtype Frame Arttile
	dbglistobj Obj_Ring,			Map_Ring,			   0,   0, make_art_tile($6BC,1,1)
	dbglistobj Obj_Monitor,			Map_Monitor,			   6,   0, make_art_tile($4C4,0,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,			   9,   1, make_art_tile($6BC,1,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,			  $D,   5, make_art_tile($6BC,1,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $81,   0, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $90,   3, make_art_tile($4B4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $A0,   6, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spikes,			Map_Spikes,			   0,   0, make_art_tile($49C,0,0)
	dbglistobj Obj_AIZLRZEMZRock,		Map_AIZRock2,			   4,   0, make_art_tile($2E9,2,0)
	dbglistobj Obj_AIZLRZEMZRock,		Map_AIZRock2,			 $13,   1, make_art_tile($2E9,2,0)
	dbglistobj Obj_AIZLRZEMZRock,		Map_AIZRock2,			 $23,   2, make_art_tile($2E9,2,0)
	dbglistobj Obj_CollapsingPlatform,	Map_AIZCollapsingPlatform2,	   0,   0, make_art_tile($001,2,0)
	dbglistobj Obj_BreakableWall,		Map_AIZBreakableWall,		   0,   0, make_art_tile($001,2,0)
	dbglistobj Obj_AIZDisappearingFloor,	Map_AIZDisappearingFloor,	   7,   5, make_art_tile($001,2,0)
	dbglistobj Obj_CorkFloor,		Map_AIZCorkFloor2,		   0,   0, make_art_tile($001,2,0)
	dbglistobj Obj_AIZFlippingBridge,	Map_AIZFlippingBridge,		 $50,   5, make_art_tile($2E9,2,0)
	dbglistobj Obj_AIZCollapsingLogBridge,	Map_AIZCollapsingLogBridge,	   8,   0, make_art_tile($2E9,2,0)
	dbglistobj Obj_AIZFallingLog,		Map_AIZFallingLog2,		   7,   0, make_art_tile($2E9,2,0)
	dbglistobj Obj_AIZSpikedLog,		Map_AIZSpikedLog,		   0,   8, make_art_tile($2E9,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		   0,   0, make_art_tile($2E9,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		   1,   1, make_art_tile($2E9,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		   2,   2, make_art_tile($2E9,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		   3,   3, make_art_tile($001,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		   4,   4, make_art_tile($001,3,0)
	dbglistobj Obj_AnimatedStillSprite,	Map_AnimatedStillSprites,	   0,   0, make_art_tile($2E9,3,0)
	dbglistobj Obj_AnimatedStillSprite,	Map_AnimatedStillSprites,	   1,   5, make_art_tile($2E9,3,0)
	dbglistobj Obj_AIZRideVine,		Map_AIZMHZRideVine,		 $88, $21, make_art_tile($41B,0,0)
	dbglistobj Obj_AIZGiantRideVine,	Map_AIZMHZRideVine,		  $F, $21, make_art_tile($41B,0,0)
	dbglistobj Obj_AIZDrawBridge,		Map_AIZDrawBridge,		   0,   1, make_art_tile($2E9,2,0)
	dbglistobj Obj_Button,			Map_Button,			 $10,   2, make_art_tile($456,0,0)
	dbglistobj Obj_RhinoBot,		Map_RhinoBot,			   0,   0, make_art_tile($500,1,0)
	dbglistobj Obj_Tulipon,			Map_Tulipon,			   0,   0, make_art_tile($52A,1,0)
	dbglistobj Obj_MonkeyDude,		Map_MonkeyDude,			   0,   0, make_art_tile($548,1,0)
	dbglistobj Obj_CaterKillerJr,		Map_CaterKillerJr,		   0,   0, make_art_tile($55F,1,0)
	dbglistobj Obj_StarPost,		Map_StarPost,			   1,   0, make_art_tile($5EC,0,0)
	dbglistobj Obj_Bubbler,			Map_Bubbler,			 $81, $13, make_art_tile($45C,0,1)
	dbglistobj Obj_FloatingPlatform,	Map_AIZFloatingPlatform,	 $20,   0, make_art_tile($440,2,0)
