[05]
codefile=Common/AIZLRZEMZRock.cs
codetype=S3KObjectDefinitions.LRZ.Rock2
[0D]
codefile=Common/BreakableWall.cs
codetype=S3KObjectDefinitions.LRZ.BreakableWall
[0F]
codefile=Common/CollapsingBridge.cs
codetype=S3KObjectDefinitions.LRZ.CollapsingBridge2
[17]
name=Sinking Rock
art=LevelArt:-4608
mapasm=../Levels/LRZ/Misc Object Data/Map - Sinking Rock.asm
frame=1
depth=5
pal=2
[19]
codefile=LRZ/Door.cs
codetype=S3KObjectDefinitions.LRZ.Door2
[1C]
codefile=Common/Button.cs
codetype=S3KObjectDefinitions.LRZ.ButtonHorizontal2
[20]
codefile=LRZ/SwingingSpikeBall.cs
codetype=S3KObjectDefinitions.LRZ.SwingingSpikeBall2
[24]
codefile=Common/AutomaticTunnel.cs
codetype=S3KObjectDefinitions.Common.AutomaticTunnel
[25]
codefile=LRZ/ChainedPlatforms.cs
codetype=S3KObjectDefinitions.LRZ.ChainedPlatforms
[29]
codefile=LRZ/FlameThrower.cs
codetype=S3KObjectDefinitions.LRZ.FlameThrower
[2B]
codefile=LRZ/OrbitingSpikeBall.cs
codetype=S3KObjectDefinitions.LRZ.OrbitingSpikeBallHorizontal
[2C]
codefile=LRZ/OrbitingSpikeBall.cs
codetype=S3KObjectDefinitions.LRZ.OrbitingSpikeBallVertical
[2D]
codefile=Common/LRZDEZBlockPlatform.cs
codetype=S3KObjectDefinitions.LRZ.SolidMovingPlatforms
[2E]
codefile=LRZ/SolidRock.cs
codetype=S3KObjectDefinitions.LRZ.SolidRock
[30]
codefile=Common/StillSprite.cs
codetype=S3KObjectDefinitions.LRZ.AnimatedStillSprite2
[32]
xmlfile=LRZ/TurbineSprites.xml
[33]
codefile=Common/Button.cs
codetype=S3KObjectDefinitions.LRZ.Button2
[37]
codefile=LRZ/SpikeBallLauncher.cs
codetype=S3KObjectDefinitions.LRZ.SpikeBallLauncher
[AE]
codefile=LRZ/CutsceneTrigger.cs
codetype=S3KObjectDefinitions.LRZ.CutsceneTrigger
[B3]
codefile=Common/StartNewLevel.cs
codetype=S3KObjectDefinitions.Common.StartNewLevel