	;          Object			Mappings			Subtype Frame Arttile
	dbglistobj Obj_Ring,			Map_Ring,			   0,   0, make_art_tile($6BC,1,1)
	dbglistobj Obj_Monitor,			Map_Monitor,			   6,   0, make_art_tile($4C4,0,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,			   9,   1, make_art_tile($6BC,1,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,			  $D,   5, make_art_tile($6BC,1,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $81,   0, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $90,   3, make_art_tile($4B4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,			 $A0,   6, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spikes,			Map_Spikes,			   3,   0, make_art_tile($200,0,0)
	dbglistobj Obj_Blaster,			Map_Blaster,			 $80,   0, make_art_tile($506,1,0)
	dbglistobj Obj_TechnoSqueek,		Map_TechnoSqueek,		   0,   0, make_art_tile($52E,1,0)
	dbglistobj Obj_TechnoSqueek,		Map_TechnoSqueek,		   2,   0, make_art_tile($52E,1,0)
	dbglistobj Obj_TechnoSqueek,		Map_TechnoSqueek,		   4,   0, make_art_tile($52E,1,0)
	dbglistobj Obj_FBZSpringPlunger,	Map_FBZEggCapsule,		   0,   5, make_art_tile($000,0,0)
	dbglistobj Obj_FBZEggPrison,		Map_FBZEggCapsule,		   0,   0, make_art_tile($000,0,0)
	dbglistobj Obj_FBZEggPrison,		Map_FBZEggCapsule,		   1,   0, make_art_tile($000,0,0)
	dbglistobj Obj_FBZEggPrison,		Map_FBZEggCapsule,		   2,   0, make_art_tile($000,0,0)
	dbglistobj Obj_FBZFloatingPlatform,	Map_FBZFloatingPlatform,	 $10,   0, make_art_tile($383,1,0)
	dbglistobj Obj_FBZFloatingPlatform,	Map_FBZFloatingPlatform,	 $30,   0, make_art_tile($383,1,0)
	dbglistobj Obj_FBZFloatingPlatform,	Map_FBZFloatingPlatform,	 $40,   0, make_art_tile($383,1,0)
	dbglistobj Obj_FBZ_ChainLink,		Map_FBZChainLink,		 $1A,   0, make_art_tile($379,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		 $27, $27, make_art_tile($379,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		 $28, $28, make_art_tile($379,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		 $29, $29, make_art_tile($379,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		 $2A, $2A, make_art_tile($379,2,0)
	dbglistobj Obj_StillSprite,		Map_StillSprites,		 $2B, $2B, make_art_tile($443,1,0)
	dbglistobj Obj_FBZMagneticSpikeBall,	Map_FBZMagneticSpikeBall,	   0,   0, make_art_tile($443,1,0)
	dbglistobj Obj_FBZMagneticSpikeBall,	Map_FBZMagneticSpikeBall,	 $80,   1, make_art_tile($443,1,1)
	dbglistobj Obj_FBZMagneticSpikeBall,	Map_FBZMagneticSpikeBall,	 $81,   5, make_art_tile($442,1,1)
	dbglistobj Obj_FBZMagneticPlatform,	Map_FBZMagneticPlatform,	 $10,   4, make_art_tile($443,1,0)
	dbglistobj Obj_CorkFloor,		Map_FBZCorkFloor,		   1,   0, make_art_tile($43A,1,0)
	dbglistobj Obj_FBZBentPipe,		Map_FBZBentPipe,		   0,   0, make_art_tile($46B,1,0)
	dbglistobj Obj_FBZBentPipe,		Map_FBZBentPipe,		   1,   1, make_art_tile($46B,1,0)
	dbglistobj Obj_FBZBentPipe,		Map_FBZBentPipe,		   2,   2, make_art_tile($46B,1,0)
	dbglistobj Obj_FBZRotatingPlatform,	Map_FBZRotatingPlatform,	   0,   0, make_art_tile($46B,1,0)
	dbglistobj Obj_FBZDEZPlayerLauncher,	Map_FBZDEZPlayerLauncher,	   0,   0, make_art_tile($3B5,1,0)
	dbglistobj Obj_FBZDisappearingPlatform,	Map_FBZDisappearingPlatform,	   0,   0, make_art_tile($3BA,1,0)
	dbglistobj Obj_FBZScrewDoor,		Map_FBZScrewDoor,		   0,   0, make_art_tile($3D2,1,0)
	dbglistobj Obj_FBZScrewDoor,		Map_FBZScrewDoor,		 $20,   4, make_art_tile($3D2,1,0)
	dbglistobj Obj_FBZScrewDoor,		Map_FBZScrewDoor,		 $40,   8, make_art_tile($3D2,1,0)
	dbglistobj Obj_Button,			Map_Button,			   0,   2, make_art_tile($500,0,0)
	dbglistobj Obj_FBZPropeller,		Map_FBZPropeller,		   0,   0, make_art_tile($2E5,1,0)
	dbglistobj Obj_FBZPiston,		Map_FBZPiston,			 $34,   0, make_art_tile($31B,1,0)
	dbglistobj Obj_FBZPlatformBlocks,	Map_FBZPlatformBlocks,		 $14,   1, make_art_tile($40D,2,0)
	dbglistobj Obj_FBZMissileLauncher,	Map_FBZMissileLauncher,		   2,   0, make_art_tile($32B,1,1)
	dbglistobj Obj_FBZWallMissile,		Map_FBZMissileLauncher,		 $10,   4, make_art_tile($32B,1,0)
	dbglistobj Obj_CollapsingBridge,	Map_FBZCollapsingBridge,	   8,   0, make_art_tile($001,2,0)
	dbglistobj Obj_FBZMine,			Map_FBZMine,			   0,   0, make_art_tile($40A,0,0)
	dbglistobj Obj_FBZFlamethrower,		Map_FBZFlameThrower,		   0,   1, make_art_tile($41D,0,0)
	dbglistobj Obj_FBZFlamethrower,		Map_FBZFlameThrower,		 $C0,   3, make_art_tile($41D,0,0)
