version=S3K
objlst=Common/Global.ini
colarr1=../Levels/Misc/Height Maps.bin
colarr2=../Levels/Misc/Height Maps Rotated.bin
angles=../Levels/Misc/Angles.bin
buildscr=../Build Scripts/buildS3Complete.bat
romfile=../S3KBR.MDX
layoutcmp=Kosinski

[Sonic 3\\Angel Island Zone Act 1]
tiles=../Levels/AIZ/Tiles/Act 1 Primary.bin|../Levels/AIZ/Tiles/Act 1 Main Level.bin
blocks=../Levels/AIZ/Blocks/Act 1 Primary.bin|../Levels/AIZ/Blocks/Act 1 Main Level.bin
chunks=../Levels/AIZ/Chunks/Act 1.bin
layout=../Levels/AIZ/Layout/1.kos
objects=../Levels/AIZ/Object Pos/1.bin
rings=../Levels/AIZ/Ring Pos/1.bin
startpos=../Levels/AIZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/AIZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/AIZ/Palettes/Main.bin:0:16:48
palette2=Water|../Levels/AIZ/Palettes/Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/AIZ/Palettes/Miniboss.bin:0:16:16
extrawatercolors=../Levels/AIZ/Palettes/Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:0:2:3
layoutcopy=Normal|Tree Ride|89:5:2:4:0:0
animtiles1=../Levels/AIZ/Animated Tiles/Act1 0.bin:60:0x2E6:12
animtiles2=../Levels/AIZ/Animated Tiles/Act1 0.bin:24:0x2F2:12
animtiles3=../Levels/AIZ/Animated Tiles/Act1 1.bin:0:0x2FE:6
colind=../Levels/AIZ/Collision/1.bin
colindsz=2
waterpal=2
waterheight=504
objlst=Common/Main.ini|AIZ/Main.ini|AIZ/1.ini
dirbox=../Levels/AIZ/Directions/1a.bin
dirpos=../Levels/AIZ/Directions/1b.bin
swaps=../Levels/AIZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Angel Island Zone Act 1 Alt]
tiles=../Levels/AIZ/Tiles/Act 1 Primary.bin|../Levels/AIZ/Tiles/Act 1 Main Level.bin
blocks=../Levels/AIZ/Blocks/Act 1 Primary.bin|../Levels/AIZ/Blocks/Act 1 Main Level.bin
chunks=../Levels/AIZ/Chunks/Act 1.bin
layout=../Levels/AIZ/Layout/1.kos
objects=../Levels/AIZ/Object Pos/1.bin
rings=../Levels/AIZ/Ring Pos/1.bin
startpos=../Levels/AIZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/AIZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/AIZ/Palettes/Main.bin:0:16:48
palette2=Water|../Levels/AIZ/Palettes/Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/AIZ/Palettes/Miniboss.bin:0:16:16
extrawatercolors=../Levels/AIZ/Palettes/Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:0:2:3
layoutcopy=Normal|Tree Ride|89:5:2:4:0:0
animtiles1=../Levels/AIZ/Animated Tiles/Act1 0.bin:60:0x2E6:12
animtiles2=../Levels/AIZ/Animated Tiles/Act1 0.bin:24:0x2F2:12
animtiles3=../Levels/AIZ/Animated Tiles/Act1 1.bin:0:0x2FE:6
colind=../Levels/AIZ/Collision/1.bin
colindsz=2
waterpal=2
waterheight=504
objlst=Common/Main.ini|AIZ/Main.ini|AIZ/1.ini
dirbox=../Levels/AIZ/Directions/aa.bin
dirpos=../Levels/AIZ/Directions/ab.bin
swaps=../Levels/AIZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Angel Island Zone Act 2]
tiles=../Levels/AIZ/Tiles/Act 2 Primary.bin|../Levels/AIZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/AIZ/Blocks/Act 2 Primary.bin|../Levels/AIZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/AIZ/Chunks/Act 2.bin
layout=../Levels/AIZ/Layout/2.kos
objects=../Levels/AIZ/Object Pos/2.bin
rings=../Levels/AIZ/Ring Pos/2.bin
startpos=../Levels/AIZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/AIZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/AIZ/Palettes/Fire.bin:0:16:48
palette2=Water|../Levels/AIZ/Palettes/Act 2 Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/AIZ/Palettes/End Boss.bin:0:16:16
extrawatercolors=../Levels/AIZ/Palettes/Act 2 Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:0:2:3
animtiles1=../Levels/AIZ/Animated Tiles/Act2 0.bin:0:0xB3:23
animtiles2=../Levels/AIZ/Animated Tiles/Act2 1.bin:60:0xCA:12
animtiles3=../Levels/AIZ/Animated Tiles/Act2 1.bin:24:0xD6:12
animtiles4=../Levels/AIZ/Animated Tiles/Act2 2.bin:0:0xE2:4
animtiles5=../Levels/AIZ/Animated Tiles/Act2 3.bin:0:0xE6:24
colind=../Levels/AIZ/Collision/2.bin
colindsz=2
waterpal=2
waterheight=528
objlst=Common/Main.ini|AIZ/Main.ini|AIZ/2.ini
dirbox=../Levels/AIZ/Directions/2a.bin
dirpos=../Levels/AIZ/Directions/2b.bin
swaps=../Levels/AIZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Angel Island Zone Act 2 Alt]
tiles=../Levels/AIZ/Tiles/Act 2 Primary.bin|../Levels/AIZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/AIZ/Blocks/Act 2 Primary.bin|../Levels/AIZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/AIZ/Chunks/Act 2.bin
layout=../Levels/AIZ/Layout/2.kos
objects=../Levels/AIZ/Object Pos/2.bin
rings=../Levels/AIZ/Ring Pos/2.bin
startpos=../Levels/AIZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/AIZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/AIZ/Palettes/Fire.bin:0:16:48
palette2=Water|../Levels/AIZ/Palettes/Act 2 Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/AIZ/Palettes/End Boss.bin:0:16:16
extrawatercolors=../Levels/AIZ/Palettes/Act 2 Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:0:2:3
animtiles1=../Levels/AIZ/Animated Tiles/Act2 0.bin:0:0xB3:23
animtiles2=../Levels/AIZ/Animated Tiles/Act2 1.bin:60:0xCA:12
animtiles3=../Levels/AIZ/Animated Tiles/Act2 1.bin:24:0xD6:12
animtiles4=../Levels/AIZ/Animated Tiles/Act2 2.bin:0:0xE2:4
animtiles5=../Levels/AIZ/Animated Tiles/Act2 3.bin:0:0xE6:24
colind=../Levels/AIZ/Collision/2.bin
colindsz=2
waterpal=2
waterheight=528
objlst=Common/Main.ini|AIZ/Main.ini|AIZ/2.ini
dirbox=../Levels/AIZ/Directions/2a.bin
dirpos=../Levels/AIZ/Directions/2b.bin
swaps=../Levels/AIZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Angel Island Zone Act 2 Boss]
tiles=../Levels/AIZ/Tiles/Act 2 Primary.bin|../Levels/AIZ/Tiles/Act 2 Bombership.bin
blocks=../Levels/AIZ/Blocks/Act 2 Primary.bin|../Levels/AIZ/Blocks/Act 2 Bombership.bin
chunks=../Levels/AIZ/Chunks/Act 2.bin
layout=../Levels/AIZ/Layout/2.kos
objects=../Levels/AIZ/Object Pos/2.bin
rings=../Levels/AIZ/Ring Pos/2.bin
startpos=../Levels/AIZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/AIZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/AIZ/Palettes/Boss.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/AIZ/Palettes/End Boss.bin:0:16:16
animtiles1=../Levels/AIZ/Animated Tiles/Act2 0.bin:0:0xB3:23
animtiles2=../Levels/AIZ/Animated Tiles/Act2 1.bin:60:0xCA:12
animtiles3=../Levels/AIZ/Animated Tiles/Act2 1.bin:24:0xD6:12
animtiles4=../Levels/AIZ/Animated Tiles/Act2 2.bin:0:0xE2:4
animtiles5=../Levels/AIZ/Animated Tiles/Act2 3.bin:0:0xE6:24
colind=../Levels/AIZ/Collision/2.bin
colindsz=2
objlst=Common/Main.ini|AIZ/Main.ini|AIZ/2.ini
dirbox=../Levels/AIZ/Directions/ba.bin
dirpos=../Levels/AIZ/Directions/bb.bin
swaps=../Levels/AIZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Hydrocity Zone Act 1]
tiles=../Levels/HCZ/Tiles/Primary.bin|../Levels/HCZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/HCZ/Blocks/Primary.bin|../Levels/HCZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/HCZ/Chunks/Primary.bin|../Levels/HCZ/Chunks/Act 1 Secondary.bin
layout=../Levels/HCZ/Layout/1.kos
objects=../Levels/HCZ/Object Pos/1.bin
rings=../Levels/HCZ/Ring Pos/1.bin
startpos=../Levels/HCZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/HCZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/HCZ/Palettes/1.bin:0:16:48
palette2=Water|../Levels/HCZ/Palettes/Act 1 Water.bin:0:0:64
palette3=Intro|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/HCZ/Palettes/1.bin:0:16:40|../Levels/HCZ/Palettes/Act 1 Water.bin:40:56:3|../Levels/HCZ/Palettes/1.bin:43:59:5
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/HCZ/Palettes/Miniboss.bin:0:16:16
extrawatercolors=../Levels/HCZ/Palettes/Act 1 Water.bin:0:0:16|../Levels/Misc/Palettes/Water Knuckles Patch.bin:3:2:3|../Levels/HCZ/Palettes/Miniboss Water.bin:0:16:16
animtiles1=../Levels/HCZ/Animated Tiles/0.bin:0:0x115:6
animtiles2=../Levels/HCZ/Animated Tiles/Act1 Upper BG 1.bin:0:0x2DC:12
animtiles3=../Levels/HCZ/Animated Tiles/Act1 Upper BG 2.bin:0:0x2E8:12
animtiles4=../Levels/HCZ/Animated Tiles/Act1 Water Above 1.bin:0:0x2F4:12
animtiles5=../Levels/HCZ/Animated Tiles/Act1 Water Above 2.bin:0:0x300:12
animtiles6=../Levels/HCZ/Animated Tiles/Act1 0.bin:0:0x30C:36
colind=../Levels/HCZ/Collision/1.bin
colindsz=2
waterpal=2
waterheight=680
objlst=Common/Main.ini|HCZ/Main.ini|HCZ/1.ini
dirbox=../Levels/HCZ/Directions/1a.bin
dirpos=../Levels/HCZ/Directions/1b.bin
swaps=../Levels/HCZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Hydrocity Zone Act 2]
tiles=../Levels/HCZ/Tiles/Primary.bin|../Levels/HCZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/HCZ/Blocks/Primary.bin|../Levels/HCZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/HCZ/Chunks/Primary.bin|../Levels/HCZ/Chunks/Act 2 Secondary.bin
layout=../Levels/HCZ/Layout/2.kos
objects=../Levels/HCZ/Object Pos/2.bin
rings=../Levels/HCZ/Ring Pos/2.bin
startpos=../Levels/HCZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/HCZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/HCZ/Palettes/2.bin:0:16:48
palette2=Water|../Levels/HCZ/Palettes/Act 2 Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/HCZ/Palettes/End Boss.bin:0:16:16|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:32:15|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
extrawatercolors=../Levels/HCZ/Palettes/Act 2 Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:3:2:3|../Levels/HCZ/Palettes/Act 2 Water.bin:0:32:32
animtiles1=../Levels/HCZ/Animated Tiles/0.bin:0:0x115:6
animtiles2=../Levels/HCZ/Animated Tiles/Act2 0.bin:0:0x25E:21
animtiles3=../Levels/HCZ/Animated Tiles/Act2 1.bin:0:0x2D2:4
animtiles4=../Levels/HCZ/Animated Tiles/Act2 2.bin:0:0x2D6:8
animtiles5=../Levels/HCZ/Animated Tiles/Act2 3.bin:0:0x2DE:16
animtiles6=../Levels/HCZ/Animated Tiles/Act2 4.bin:0:0x2EE:48
colind=../Levels/HCZ/Collision/2.bin
colindsz=2
waterpal=2
waterheight=700
objlst=Common/Main.ini|HCZ/Main.ini|HCZ/2.ini
dirbox=../Levels/HCZ/Directions/2a.bin
dirpos=../Levels/HCZ/Directions/2b.bin
swaps=../Levels/HCZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Hydrocity Zone Act 2 Alt]
tiles=../Levels/HCZ/Tiles/Primary.bin|../Levels/HCZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/HCZ/Blocks/Primary.bin|../Levels/HCZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/HCZ/Chunks/Primary.bin|../Levels/HCZ/Chunks/Act 2 Secondary.bin
layout=../Levels/HCZ/Layout/2.kos
objects=../Levels/HCZ/Object Pos/2.bin
rings=../Levels/HCZ/Ring Pos/2.bin
startpos=../Levels/HCZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/HCZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/HCZ/Palettes/2.bin:0:16:48
palette2=Water|../Levels/HCZ/Palettes/Act 2 Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/HCZ/Palettes/End Boss.bin:0:16:16|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:32:15|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
extrawatercolors=../Levels/HCZ/Palettes/Act 2 Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:3:2:3|../Levels/HCZ/Palettes/Act 2 Water.bin:0:32:32
animtiles1=../Levels/HCZ/Animated Tiles/0.bin:0:0x115:6
animtiles2=../Levels/HCZ/Animated Tiles/Act2 0.bin:0:0x25E:21
animtiles3=../Levels/HCZ/Animated Tiles/Act2 1.bin:0:0x2D2:4
animtiles4=../Levels/HCZ/Animated Tiles/Act2 2.bin:0:0x2D6:8
animtiles5=../Levels/HCZ/Animated Tiles/Act2 3.bin:0:0x2DE:16
animtiles6=../Levels/HCZ/Animated Tiles/Act2 4.bin:0:0x2EE:48
colind=../Levels/HCZ/Collision/2.bin
colindsz=2
waterpal=2
waterheight=700
objlst=Common/Main.ini|HCZ/Main.ini|HCZ/2.ini
dirbox=../Levels/HCZ/Directions/ba.bin
dirpos=../Levels/HCZ/Directions/bb.bin
swaps=../Levels/HCZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Marble Garden Zone Act 1]
tiles=../Levels/MGZ/Tiles/Primary.bin|../Levels/MGZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/MGZ/Blocks/Primary.bin|../Levels/MGZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/MGZ/Chunks/Primary.bin|../Levels/MGZ/Chunks/Act 1 Secondary.bin
layout=../Levels/MGZ/Layout/1.kos
objects=../Levels/MGZ/Object Pos/1.bin
rings=../Levels/MGZ/Ring Pos/1.bin
startpos=../Levels/MGZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/MGZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MGZ/Palettes/Main.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/MGZ/Animated Tiles/MGZ Animated 0.bin:0:0x222:48
animtiles2=../Levels/MGZ/Animated Tiles/MGZ Animated 1.bin:0:0x252:1
colind=../Levels/MGZ/Collision/1.bin
colindsz=2
objlst=Common/Main.ini|MGZ/Main.ini|MGZ/1.ini
dirbox=../Levels/MGZ/Directions/1a.bin
dirpos=../Levels/MGZ/Directions/1b.bin
swaps=../Levels/MGZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Marble Garden Zone Act 1 Alt]
tiles=../Levels/MGZ/Tiles/Primary.bin|../Levels/MGZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/MGZ/Blocks/Primary.bin|../Levels/MGZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/MGZ/Chunks/Primary.bin|../Levels/MGZ/Chunks/Act 1 Secondary.bin
layout=../Levels/MGZ/Layout/1.kos
objects=../Levels/MGZ/Object Pos/1.bin
rings=../Levels/MGZ/Ring Pos/1.bin
startpos=../Levels/MGZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/MGZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MGZ/Palettes/Main.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/MGZ/Animated Tiles/MGZ Animated 0.bin:0:0x222:48
animtiles2=../Levels/MGZ/Animated Tiles/MGZ Animated 1.bin:0:0x252:1
colind=../Levels/MGZ/Collision/1.bin
colindsz=2
objlst=Common/Main.ini|MGZ/Main.ini|MGZ/1.ini
dirbox=../Levels/MGZ/Directions/sa.bin
dirpos=../Levels/MGZ/Directions/sb.bin
swaps=../Levels/MGZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Marble Garden Zone Act 2]
tiles=../Levels/MGZ/Tiles/Primary.bin|../Levels/MGZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/MGZ/Blocks/Primary.bin|../Levels/MGZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/MGZ/Chunks/Primary.bin|../Levels/MGZ/Chunks/Act 2 Secondary.bin
layout=../Levels/MGZ/Layout/2.kos
objects=../Levels/MGZ/Object Pos/2.bin
rings=../Levels/MGZ/Ring Pos/2.bin
startpos=../Levels/MGZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/MGZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MGZ/Palettes/Main.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/MGZ/Palettes/End Boss.bin:0:16:16
animtiles1=../Levels/MGZ/Animated Tiles/MGZ Animated 0.bin:0:0x222:48
animtiles2=../Levels/MGZ/Animated Tiles/MGZ Animated 1.bin:0:0x252:1
colind=../Levels/MGZ/Collision/2.bin
colindsz=2
objlst=Common/Main.ini|MGZ/Main.ini|MGZ/2.ini
dirbox=../Levels/MGZ/Directions/2a.bin
dirpos=../Levels/MGZ/Directions/2b.bin
swaps=../Levels/MGZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Marble Garden Zone Act 2 Alt]
tiles=../Levels/MGZ/Tiles/Primary.bin|../Levels/MGZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/MGZ/Blocks/Primary.bin|../Levels/MGZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/MGZ/Chunks/Primary.bin|../Levels/MGZ/Chunks/Act 2 Secondary.bin
layout=../Levels/MGZ/Layout/2.kos
objects=../Levels/MGZ/Object Pos/2.bin
rings=../Levels/MGZ/Ring Pos/2.bin
startpos=../Levels/MGZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/MGZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MGZ/Palettes/Main.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/MGZ/Palettes/End Boss.bin:0:16:16
animtiles1=../Levels/MGZ/Animated Tiles/MGZ Animated 0.bin:0:0x222:48
animtiles2=../Levels/MGZ/Animated Tiles/MGZ Animated 1.bin:0:0x252:1
colind=../Levels/MGZ/Collision/2.bin
colindsz=2
objlst=Common/Main.ini|MGZ/Main.ini|MGZ/2.ini
dirbox=../Levels/MGZ/Directions/aa.bin
dirpos=../Levels/MGZ/Directions/ab.bin
swaps=../Levels/MGZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Carnival Night Zone Act 1]
tiles=../Levels/CNZ/Tiles/Primary.bin
blocks=../Levels/CNZ/Blocks/Primary.bin
chunks=../Levels/CNZ/Chunks/Primary.bin
layout=../Levels/CNZ/Layout/1.kos
objects=../Levels/CNZ/Object Pos/1.bin
rings=../Levels/CNZ/Ring Pos/1.bin
startpos=../Levels/CNZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/CNZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/CNZ/Palettes/Main.bin:0:16:48
palette2=Miniboss|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/CNZ/Palettes/Miniboss.bin:0:16:16|../Levels/CNZ/Palettes/Main.bin:16:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/CNZ/Animated Tiles/0.bin:0:0x2B2:9
animtiles2=../Levels/CNZ/Animated Tiles/0.bin:9:0x2BB:9
animtiles3=../Levels/CNZ/Animated Tiles/1.bin:0:0x2C4:16
animtiles4=../Levels/CNZ/Animated Tiles/2.bin:0:0x2D4:32
animtiles5=../Levels/CNZ/Animated Tiles/3.bin:0:0x2F4:16
animtiles6=../Levels/CNZ/Animated Tiles/4.bin:0:0x304:4
animtiles7=../Levels/CNZ/Animated Tiles/6.bin:0:0x308:32
animtiles8=../Levels/CNZ/Animated Tiles/5.bin:0:0x328:20
colind=../Levels/CNZ/Collision/1.bin
colindsz=2
objlst=Common/Main.ini|CNZ/Main.ini|CNZ/1.ini
dirbox=../Levels/CNZ/Directions/1a.bin
dirpos=../Levels/CNZ/Directions/1b.bin
swaps=../Levels/CNZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Carnival Night Zone Act 2]
tiles=../Levels/CNZ/Tiles/Primary.bin
blocks=../Levels/CNZ/Blocks/Primary.bin
chunks=../Levels/CNZ/Chunks/Primary.bin
layout=../Levels/CNZ/Layout/2.kos
objects=../Levels/CNZ/Object Pos/2.bin
rings=../Levels/CNZ/Ring Pos/2.bin
startpos=../Levels/CNZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/CNZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/CNZ/Palettes/Main.bin:0:16:48
palette2=Water|../Levels/CNZ/Palettes/Water.bin:0:0:64
palette3=Flash|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/CNZ/Palettes/Main.bin:0:16:16|../Levels/CNZ/Palettes/Flash.bin:0:32:32
palette4=Dark|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/CNZ/Palettes/Main.bin:0:16:16|../Levels/CNZ/Palettes/Flash.bin:32:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/CNZ/Palettes/End Boss.bin:0:16:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
extrawatercolors=../Levels/CNZ/Palettes/Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:9:2:3|../Levels/CNZ/Palettes/Water.bin:16:32:16
animtiles1=../Levels/CNZ/Animated Tiles/0.bin:0:0x2B2:9
animtiles2=../Levels/CNZ/Animated Tiles/0.bin:9:0x2BB:9
animtiles3=../Levels/CNZ/Animated Tiles/1.bin:0:0x2C4:16
animtiles4=../Levels/CNZ/Animated Tiles/2.bin:0:0x2D4:32
animtiles5=../Levels/CNZ/Animated Tiles/3.bin:0:0x2F4:16
animtiles6=../Levels/CNZ/Animated Tiles/4.bin:0:0x304:4
animtiles7=../Levels/CNZ/Animated Tiles/6.bin:0:0x308:32
animtiles8=../Levels/CNZ/Animated Tiles/5.bin:0:0x328:20
colind=../Levels/CNZ/Collision/1.bin
colindsz=2
waterpal=2
waterheight=A90
objlst=Common/Main.ini|CNZ/Main.ini|CNZ/2.ini
dirbox=../Levels/CNZ/Directions/2a.bin
dirpos=../Levels/CNZ/Directions/2b.bin
swaps=../Levels/CNZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Carnival Night Zone Act 2 Alt]
tiles=../Levels/CNZ/Tiles/Primary.bin
blocks=../Levels/CNZ/Blocks/Primary.bin
chunks=../Levels/CNZ/Chunks/Primary.bin
layout=../Levels/CNZ/Layout/2.kos
objects=../Levels/CNZ/Object Pos/2.bin
rings=../Levels/CNZ/Ring Pos/2.bin
startpos=../Levels/CNZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/CNZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/CNZ/Palettes/Main.bin:0:16:48
palette2=Water|../Levels/CNZ/Palettes/Water.bin:0:0:64
palette3=Flash|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/CNZ/Palettes/Main.bin:0:16:16|../Levels/CNZ/Palettes/Flash.bin:0:32:32
palette4=Dark|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/CNZ/Palettes/Main.bin:0:16:16|../Levels/CNZ/Palettes/Flash.bin:32:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/CNZ/Palettes/End Boss.bin:0:16:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
extrawatercolors=../Levels/CNZ/Palettes/Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:9:2:3|../Levels/CNZ/Palettes/Water.bin:16:32:16
animtiles1=../Levels/CNZ/Animated Tiles/0.bin:0:0x2B2:9
animtiles2=../Levels/CNZ/Animated Tiles/0.bin:9:0x2BB:9
animtiles3=../Levels/CNZ/Animated Tiles/1.bin:0:0x2C4:16
animtiles4=../Levels/CNZ/Animated Tiles/2.bin:0:0x2D4:32
animtiles5=../Levels/CNZ/Animated Tiles/3.bin:0:0x2F4:16
animtiles6=../Levels/CNZ/Animated Tiles/4.bin:0:0x304:4
animtiles7=../Levels/CNZ/Animated Tiles/6.bin:0:0x308:32
animtiles8=../Levels/CNZ/Animated Tiles/5.bin:0:0x328:20
colind=../Levels/CNZ/Collision/1.bin
colindsz=2
waterpal=2
waterheight=A90
objlst=Common/Main.ini|CNZ/Main.ini|CNZ/2.ini
dirbox=../Levels/CNZ/Directions/ba.bin
dirpos=../Levels/CNZ/Directions/bb.bin
swaps=../Levels/CNZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Icecap Zone Act 1]
tiles=../Levels/ICZ/Tiles/Primary.bin|../Levels/ICZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/ICZ/Blocks/Primary.bin|../Levels/ICZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/ICZ/Chunks/Primary.bin|../Levels/ICZ/Chunks/Act 1 Secondary.bin
layout=../Levels/ICZ/Layout/1.kos
objects=../Levels/ICZ/Object Pos/1.bin
rings=../Levels/ICZ/Ring Pos/1.bin
startpos=../Levels/ICZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/ICZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/ICZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/ICZ/Animated Tiles/1.bin:0:0x10E:16
animtiles2=../Levels/ICZ/Animated Tiles/0.bin:0:0x11E:4
animtiles3=../Levels/ICZ/Animated Tiles/2.bin:0:0x122:8
animtiles4=../Levels/ICZ/Animated Tiles/3.bin:0:0x12A:4
animtiles5=../Levels/ICZ/Animated Tiles/4.bin:0:0x12E:2
animtiles6=../Levels/ICZ/Animated Tiles/5.bin:0:0x130:1
colind=../Levels/ICZ/Collision/1.bin
colindsz=2
objlst=Common/Main.ini|ICZ/Main.ini|ICZ/1.ini
dirbox=../Levels/ICZ/Directions/1a.bin
dirpos=../Levels/ICZ/Directions/1b.bin
swaps=../Levels/ICZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Icecap Zone Act 1 Alt]
tiles=../Levels/ICZ/Tiles/Primary.bin|../Levels/ICZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/ICZ/Blocks/Primary.bin|../Levels/ICZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/ICZ/Chunks/Primary.bin|../Levels/ICZ/Chunks/Act 1 Secondary.bin
layout=../Levels/ICZ/Layout/1.kos
objects=../Levels/ICZ/Object Pos/1.bin
rings=../Levels/ICZ/Ring Pos/1.bin
startpos=../Levels/ICZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/ICZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/ICZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/ICZ/Animated Tiles/1.bin:0:0x10E:16
animtiles2=../Levels/ICZ/Animated Tiles/0.bin:0:0x11E:4
animtiles3=../Levels/ICZ/Animated Tiles/2.bin:0:0x122:8
animtiles4=../Levels/ICZ/Animated Tiles/3.bin:0:0x12A:4
animtiles5=../Levels/ICZ/Animated Tiles/4.bin:0:0x12E:2
animtiles6=../Levels/ICZ/Animated Tiles/5.bin:0:0x130:1
colind=../Levels/ICZ/Collision/1.bin
colindsz=2
objlst=Common/Main.ini|ICZ/Main.ini|ICZ/1.ini
dirbox=../Levels/ICZ/Directions/aa.bin
dirpos=../Levels/ICZ/Directions/ab.bin
swaps=../Levels/ICZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Icecap Zone Act 2]
tiles=../Levels/ICZ/Tiles/Primary.bin|../Levels/ICZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/ICZ/Blocks/Primary.bin|../Levels/ICZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/ICZ/Chunks/Primary.bin|../Levels/ICZ/Chunks/Act 2 Secondary.bin
layout=../Levels/ICZ/Layout/2.kos
objects=../Levels/ICZ/Object Pos/2.bin
rings=../Levels/ICZ/Ring Pos/2.bin
startpos=../Levels/ICZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/ICZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/ICZ/Palettes/2.bin:0:16:48
palette2=Water|../Levels/ICZ/Palettes/Act 2 Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/ICZ/Palettes/Miniboss.bin:0:16:16|../Levels/ICZ/Palettes/End Boss.bin:0:32:16
extrawatercolors=../Levels/ICZ/Palettes/Act 2 Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:15:2:3|../Levels/ICZ/Palettes/Act 2 Water.bin:16:32:16
animtiles1=../Levels/ICZ/Animated Tiles/1.bin:0:0x10E:16
animtiles2=../Levels/ICZ/Animated Tiles/0.bin:0:0x11E:4
colind=../Levels/ICZ/Collision/2.bin
colindsz=2
waterpal=2
waterheight=AD8
objlst=Common/Main.ini|ICZ/Main.ini|ICZ/2.ini
dirbox=../Levels/ICZ/Directions/2a.bin
dirpos=../Levels/ICZ/Directions/2b.bin
swaps=../Levels/ICZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Launch Base Zone Act 1]
tiles=../Levels/LBZ/Tiles/Primary.bin|../Levels/LBZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/LBZ/Blocks/Primary.bin|../Levels/LBZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/LBZ/Chunks/Act 1.bin
layout=../Levels/LBZ/Layout/1.kos
objects=../Levels/LBZ/Object Pos/1.bin
rings=../Levels/LBZ/Ring Pos/1.bin
startpos=../Levels/LBZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/LBZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LBZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/LBZ/Palettes/Miniboss.bin:0:16:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
layoutcopy=Exterior|Interior|38:2:8:9:128:0:136:0|66:0:10:14:128:9:138:9|116:0:4:12:148:0:152:0|122:0:6:6:148:12:154:12|10:18:6:6:148:18:154:18
animtiles1=../Levels/LBZ/Animated Tiles/0.bin:0:0x160:16
animtiles2=../Levels/LBZ/Animated Tiles/Act2 0.bin:0:0x170:5
animtiles3=../Levels/LBZ/Animated Tiles/Act2 1.bin:0:0x175:4
animtiles4=../Levels/LBZ/Animated Tiles/Act1 1.bin:0:0x350:20
animtiles5=../Levels/LBZ/Animated Tiles/Act1 2.bin:0:0x364:1
animtiles6=../Levels/LBZ/Animated Tiles/Act1 0.bin:0:0x365:8
colind=../Levels/LBZ/Collision/1.bin
colindsz=2
objlst=Common/Main.ini|LBZ/Main.ini|LBZ/1.ini
dirbox=../Levels/LBZ/Directions/1a.bin
dirpos=../Levels/LBZ/Directions/1b.bin
swaps=../Levels/LBZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Launch Base Zone Act 1 Alt]
tiles=../Levels/LBZ/Tiles/Primary.bin|../Levels/LBZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/LBZ/Blocks/Primary.bin|../Levels/LBZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/LBZ/Chunks/Act 1.bin
layout=../Levels/LBZ/Layout/1.kos
objects=../Levels/LBZ/Object Pos/1.bin
rings=../Levels/LBZ/Ring Pos/1.bin
startpos=../Levels/LBZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/LBZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LBZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/LBZ/Palettes/Miniboss.bin:0:16:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
layoutcopy=Exterior|Interior|38:2:8:9:128:0:136:0|66:0:10:14:128:9:138:9|116:0:4:12:148:0:152:0|122:0:6:6:148:12:154:12
animtiles1=../Levels/LBZ/Animated Tiles/0.bin:0:0x160:16
animtiles2=../Levels/LBZ/Animated Tiles/Act2 0.bin:0:0x170:5
animtiles3=../Levels/LBZ/Animated Tiles/Act2 1.bin:0:0x175:4
animtiles4=../Levels/LBZ/Animated Tiles/Act1 1.bin:0:0x350:20
animtiles5=../Levels/LBZ/Animated Tiles/Act1 2.bin:0:0x364:1
animtiles6=../Levels/LBZ/Animated Tiles/Act1 0.bin:0:0x365:8
colind=../Levels/LBZ/Collision/1.bin
colindsz=2
objlst=Common/Main.ini|LBZ/Main.ini|LBZ/1.ini
dirbox=../Levels/LBZ/Directions/ka.bin
dirpos=../Levels/LBZ/Directions/kb.bin
swaps=../Levels/LBZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Launch Base Zone Act 2]
tiles=../Levels/LBZ/Tiles/Primary.bin|../Levels/LBZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/LBZ/Blocks/Primary.bin|../Levels/LBZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/LBZ/Chunks/Act 2.bin
layout=../Levels/LBZ/Layout/2.kos
objects=../Levels/LBZ/Object Pos/2.bin
rings=../Levels/LBZ/Ring Pos/2.bin
startpos=../Levels/LBZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/LBZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LBZ/Palettes/2.bin:0:16:48
palette2=Water|../Levels/LBZ/Palettes/Act 2 Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/LBZ/Palettes/End Boss.bin:0:16:16|../Levels/LBZ/Palettes/Final Boss 1.bin:0:32:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
extrawatercolors=../Levels/LBZ/Palettes/Act 2 Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:18:2:3|../Levels/LBZ/Palettes/Act 2 Water.bin:16:32:16|../Levels/LBZ/Palettes/Act 2 Water.bin:16:48:16
layoutcopy=Interior|Exterior|6:0:6:6:148:0
animtiles1=../Levels/LBZ/Animated Tiles/0.bin:0:0x160:16
animtiles2=../Levels/LBZ/Animated Tiles/Act2 0.bin:0:0x170:5
animtiles3=../Levels/LBZ/Animated Tiles/Act2 1.bin:0:0x175:4
animtiles4=../Levels/LBZ/Animated Tiles/Act2 Lower BG.bin:0:0x2C3:16
animtiles5=../Levels/LBZ/Animated Tiles/Act2 Water Above.bin:0:0x2D3:16
animtiles6=../Levels/LBZ/Animated Tiles/Act2 2.bin:0:0x2E3:2
colind=../Levels/LBZ/Collision/2.bin
colindsz=2
waterpal=2
waterheight=65E
objlst=Common/Main.ini|LBZ/Main.ini|LBZ/2.ini
dirbox=../Levels/LBZ/Directions/2a.bin
dirpos=../Levels/LBZ/Directions/2b.bin
swaps=../Levels/LBZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Launch Base Zone Act 2 Alt]
tiles=../Levels/LBZ/Tiles/Primary.bin|../Levels/LBZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/LBZ/Blocks/Primary.bin|../Levels/LBZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/LBZ/Chunks/Act 2.bin
layout=../Levels/LBZ/Layout/2.kos
objects=../Levels/LBZ/Object Pos/2.bin
rings=../Levels/LBZ/Ring Pos/2.bin
startpos=../Levels/LBZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/LBZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LBZ/Palettes/2.bin:0:16:48
palette2=Water|../Levels/LBZ/Palettes/Act 2 Water.bin:0:0:64
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/LBZ/Palettes/End Boss.bin:0:16:16|../Levels/LBZ/Palettes/Final Boss 1.bin:0:32:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
extrawatercolors=../Levels/LBZ/Palettes/Act 2 Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:18:2:3|../Levels/LBZ/Palettes/Act 2 Water.bin:16:32:16|../Levels/LBZ/Palettes/Act 2 Water.bin:16:48:16
layoutcopy=Interior|Exterior|6:0:6:6:148:0
animtiles1=../Levels/LBZ/Animated Tiles/0.bin:0:0x160:16
animtiles2=../Levels/LBZ/Animated Tiles/Act2 0.bin:0:0x170:5
animtiles3=../Levels/LBZ/Animated Tiles/Act2 1.bin:0:0x175:4
animtiles4=../Levels/LBZ/Animated Tiles/Act2 Lower BG.bin:0:0x2C3:16
animtiles5=../Levels/LBZ/Animated Tiles/Act2 Water Above.bin:0:0x2D3:16
animtiles6=../Levels/LBZ/Animated Tiles/Act2 2.bin:0:0x2E3:2
colind=../Levels/LBZ/Collision/2.bin
colindsz=2
waterpal=2
waterheight=65E
objlst=Common/Main.ini|LBZ/Main.ini|LBZ/2.ini
dirbox=../Levels/LBZ/Directions/ba.bin
dirpos=../Levels/LBZ/Directions/bb.bin
swaps=../Levels/LBZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic 3\\Launch Base Zone Act 2 Boss]
tiles=../Levels/LBZ/Tiles/Act 2 Death Egg.bin|../Levels/LBZ/Tiles/Act 2 Death Egg 2.bin
blocks=../Levels/LBZ/Blocks/Act 2 Death Egg.bin|../Levels/LBZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/LBZ/Chunks/Act 2 Death Egg.bin
layout=../Levels/LBZ/Layout/2.kos
objects=../Levels/LBZ/Object Pos/2.bin
rings=../Levels/LBZ/Ring Pos/2.bin
startpos=../Levels/LBZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/LBZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LBZ/Palettes/2.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/LBZ/Palettes/End Boss.bin:0:16:16|../Levels/LBZ/Palettes/Final Boss 1.bin:0:32:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
extrawatercolors=../Levels/LBZ/Palettes/Act 2 Water.bin:0:0:32|../Levels/Misc/Palettes/Water Knuckles Patch.bin:18:2:3|../Levels/LBZ/Palettes/Act 2 Water.bin:16:32:16|../Levels/LBZ/Palettes/Act 2 Water.bin:16:48:16
colind=../Levels/LBZ/Collision/2.bin
colindsz=2
objlst=Common/Main.ini|LBZ/Main.ini|LBZ/2.ini
dirbox=../Levels/LBZ/Directions/2a.bin
dirpos=../Levels/LBZ/Directions/2b.bin
swaps=../Levels/LBZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Mushroom Hill Zone Act 1]
tiles=../Levels/MHZ/Tiles/Primary.bin|../Levels/MHZ/Tiles/Secondary.bin
blocks=../Levels/MHZ/Blocks/Primary.bin|../Levels/MHZ/Blocks/Secondary.bin
chunks=../Levels/MHZ/Chunks/Primary.bin|../Levels/MHZ/Chunks/Secondary.bin
layout=../Levels/MHZ/Layout/1.kos
objects=../Levels/MHZ/Object Pos/1.bin
rings=../Levels/MHZ/Ring Pos/1.bin
startpos=../Levels/MHZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/MHZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MHZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
animtiles1=../Levels/MHZ/Animated Tiles/1.bin:8:0x19:4
animtiles2=../Levels/MHZ/Animated Tiles/3.bin:0:0x1D:8
animtiles3=../Levels/MHZ/Animated Tiles/0.bin:20:0x25:4
animtiles4=../Levels/MHZ/Animated Tiles/2.bin:0:0x5D:8
animtiles5=../Levels/MHZ/Animated Tiles/BG 1.bin:0:0x1B8:8
animtiles6=../Levels/MHZ/Animated Tiles/BG 2.bin:0:0x1D5:32
colind=../Levels/MHZ/Collision/1.bin
objlst=Common/Main.ini|MHZ/Main.ini|MHZ/1.ini
dirbox=../Levels/MHZ/Directions/1a.bin
dirpos=../Levels/MHZ/Directions/1b.bin
swaps=../Levels/MHZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Mushroom Hill Zone Act 2]
tiles=../Levels/MHZ/Tiles/Primary.bin|../Levels/MHZ/Tiles/Secondary.bin
blocks=../Levels/MHZ/Blocks/Primary.bin|../Levels/MHZ/Blocks/Secondary.bin
chunks=../Levels/MHZ/Chunks/Primary.bin|../Levels/MHZ/Chunks/Secondary.bin
layout=../Levels/MHZ/Layout/2.kos
objects=../Levels/MHZ/Object Pos/2.bin
rings=../Levels/MHZ/Ring Pos/2.bin
startpos=../Levels/MHZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/MHZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MHZ/Palettes/2.bin:0:16:48
palette2=Winter|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MHZ/Palettes/2.bin:0:16:16|../Levels/MHZ/Palettes/Act 2 Gold.bin:0:32:32
palette3=Summer|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MHZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/MHZ/Palettes/End Boss.bin:0:16:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
animtiles1=../Levels/MHZ/Animated Tiles/1.bin:8:0x19:4
animtiles2=../Levels/MHZ/Animated Tiles/3.bin:0:0x1D:8
animtiles3=../Levels/MHZ/Animated Tiles/0.bin:20:0x25:4
animtiles4=../Levels/MHZ/Animated Tiles/2.bin:0:0x5D:8
animtiles5=../Levels/MHZ/Animated Tiles/BG 1.bin:0:0x1B8:8
animtiles6=../Levels/MHZ/Animated Tiles/BG 2.bin:0:0x1D5:32
colind=../Levels/MHZ/Collision/1.bin
objlst=Common/Main.ini|MHZ/Main.ini|MHZ/2.ini
dirbox=../Levels/MHZ/Directions/2a.bin
dirpos=../Levels/MHZ/Directions/2b.bin
swaps=../Levels/MHZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Mushroom Hill Zone Act 2 Boss]
tiles=../Levels/MHZ/Tiles/Primary.bin|../Levels/MHZ/Tiles/Custom.bin
blocks=../Levels/MHZ/Blocks/Primary.bin|../Levels/MHZ/Blocks/Custom.bin
chunks=../Levels/MHZ/Chunks/Primary.bin|../Levels/MHZ/Chunks/Custom.bin
layout=../Levels/MHZ/Layout/3.kos
objects=../Levels/MHZ/Object Pos/2.bin
rings=../Levels/MHZ/Ring Pos/2.bin
startpos=../Levels/MHZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/MHZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/MHZ/Palettes/Act 2 Ship.bin:0:16:16|../Levels/MHZ/Palettes/1.bin:16:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/MHZ/Palettes/End Boss.bin:0:16:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
animtiles1=../Levels/MHZ/Animated Tiles/1.bin:8:0x19:4
animtiles2=../Levels/MHZ/Animated Tiles/3.bin:0:0x1D:8
animtiles3=../Levels/MHZ/Animated Tiles/0.bin:20:0x25:4
animtiles4=../Levels/MHZ/Animated Tiles/2.bin:0:0x5D:8
animtiles5=../Levels/MHZ/Animated Tiles/BG 1.bin:0:0x1B8:8
animtiles6=../Levels/MHZ/Animated Tiles/BG 2.bin:0:0x1D5:32
colind=../Levels/MHZ/Collision/1.bin
objlst=Common/Main.ini|MHZ/Main.ini|MHZ/2.ini
dirbox=../Levels/MHZ/Directions/2a.bin
dirpos=../Levels/MHZ/Directions/2b.bin
swaps=../Levels/MHZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Flying Battery Zone Act 1]
tiles=../Levels/FBZ/Tiles/Primary.bin
blocks=../Levels/FBZ/Blocks/Primary.bin
chunks=../Levels/FBZ/Chunks/Primary.bin
layout=../Levels/FBZ/Layout/1.kos
objects=../Levels/FBZ/Object Pos/1.bin
rings=../Levels/FBZ/Ring Pos/1.bin
startpos=../Levels/FBZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/FBZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ1.bin:0:16:48
palette2=Normal 2|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ1.bin:0:16:48|../Levels/FBZ/Palettes/FBZ BG Indoors.bin:0:50:8
palette3=Outdoors|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ1.bin:0:16:48|../Levels/FBZ/Palettes/FBZ BG Outdoors.bin:0:50:8
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/FBZ/Palettes/FBZ Miniboss.bin:0:16:16
layoutcopy=Interior|Exterior|0:13:5:3:0:18:0:21|12:18:4:6:96:6:96:0|26:18:6:4:100:5:100:0|14:2:10:4:108:5:108:0|28:3:12:3:118:4:118:0|40:18:6:4:96:17:96:13|52:18:6:4:102:15:102:10|54:0:8:4:110:15:110:10|62:0:17:5:118:15:118:10
animtiles1=../Levels/FBZ/Animated Tiles/3.bin:0:0x200:8
animtiles2=../Levels/FBZ/Animated Tiles/4.bin:0:0x208:8
animtiles3=../Levels/FBZ/Animated Tiles/0.bin:0:0x210:32
animtiles4=../Levels/FBZ/Animated Tiles/1.bin:0:0x230:8
animtiles5=../Levels/FBZ/Animated Tiles/2.bin:0:0x238:16
colind=../Levels/FBZ/Collision/1.bin
objlst=Common/Main.ini|FBZ/Main.ini|FBZ/1.ini
dirbox=../Levels/FBZ/Directions/1a.bin
dirpos=../Levels/FBZ/Directions/1b.bin
swaps=../Levels/FBZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Flying Battery Zone Act 1 Alt]
tiles=../Levels/FBZ/Tiles/Primary.bin
blocks=../Levels/FBZ/Blocks/Primary.bin
chunks=../Levels/FBZ/Chunks/Primary.bin
layout=../Levels/FBZ/Layout/1.kos
objects=../Levels/FBZ/Object Pos/1.bin
rings=../Levels/FBZ/Ring Pos/1.bin
startpos=../Levels/FBZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/FBZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ1.bin:0:16:48
palette2=Normal 2|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ1.bin:0:16:48|../Levels/FBZ/Palettes/FBZ BG Indoors.bin:0:50:8
palette3=Outdoors|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ1.bin:0:16:48|../Levels/FBZ/Palettes/FBZ BG Outdoors.bin:0:50:8
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/FBZ/Palettes/FBZ Miniboss.bin:0:16:16
layoutcopy=Interior|Exterior|0:13:5:3:0:18:0:21|12:18:4:6:96:6:96:0|26:18:6:4:100:5:100:0|14:2:10:4:108:5:108:0|28:3:12:3:118:4:118:0|40:18:6:4:96:17:96:13|52:18:6:4:102:15:102:10|54:0:8:4:110:15:110:10|62:0:17:5:118:15:118:10
animtiles1=../Levels/FBZ/Animated Tiles/3.bin:0:0x200:8
animtiles2=../Levels/FBZ/Animated Tiles/4.bin:0:0x208:8
animtiles3=../Levels/FBZ/Animated Tiles/0.bin:0:0x210:32
animtiles4=../Levels/FBZ/Animated Tiles/1.bin:0:0x230:8
animtiles5=../Levels/FBZ/Animated Tiles/2.bin:0:0x238:16
colind=../Levels/FBZ/Collision/1.bin
objlst=Common/Main.ini|FBZ/Main.ini|FBZ/1.ini
dirbox=../Levels/FBZ/Directions/aa.bin
dirpos=../Levels/FBZ/Directions/ab.bin
swaps=../Levels/FBZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Flying Battery Zone Act 2]
tiles=../Levels/FBZ/Tiles/Primary.bin
blocks=../Levels/FBZ/Blocks/Primary.bin
chunks=../Levels/FBZ/Chunks/Primary.bin
layout=../Levels/FBZ/Layout/2.kos
objects=../Levels/FBZ/Object Pos/2.bin
rings=../Levels/FBZ/Ring Pos/2.bin
startpos=../Levels/FBZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/FBZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ2.bin:0:16:48
palette2=Normal 2|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ2.bin:0:16:48|../Levels/FBZ/Palettes/FBZ BG Indoors.bin:0:50:8
palette3=Outdoors|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ2.bin:0:16:48|../Levels/FBZ/Palettes/FBZ BG Outdoors.bin:0:50:8
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/FBZ/Palettes/FBZ2 Subboss.bin:0:16:16
layoutcopy=Interior|Exterior|26:20:14:4:112:4:112:0
animtiles1=../Levels/FBZ/Animated Tiles/3.bin:0:0x200:8
animtiles2=../Levels/FBZ/Animated Tiles/4.bin:0:0x208:8
animtiles3=../Levels/FBZ/Animated Tiles/0.bin:0:0x210:32
animtiles4=../Levels/FBZ/Animated Tiles/1.bin:0:0x230:8
animtiles5=../Levels/FBZ/Animated Tiles/2.bin:0:0x238:16
colind=../Levels/FBZ/Collision/1.bin
objlst=Common/Main.ini|FBZ/Main.ini|FBZ/2.ini
dirbox=../Levels/FBZ/Directions/2a.bin
dirpos=../Levels/FBZ/Directions/2b.bin
swaps=../Levels/FBZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Flying Battery Zone Act 2 Alt]
tiles=../Levels/FBZ/Tiles/Primary.bin
blocks=../Levels/FBZ/Blocks/Primary.bin
chunks=../Levels/FBZ/Chunks/Primary.bin
layout=../Levels/FBZ/Layout/2.kos
objects=../Levels/FBZ/Object Pos/2.bin
rings=../Levels/FBZ/Ring Pos/2.bin
startpos=../Levels/FBZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/FBZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ2.bin:0:16:48
palette2=Normal 2|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ2.bin:0:16:48|../Levels/FBZ/Palettes/FBZ BG Indoors.bin:0:50:8
palette3=Outdoors|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/FBZ/Palettes/FBZ2.bin:0:16:48|../Levels/FBZ/Palettes/FBZ BG Outdoors.bin:0:50:8
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/FBZ/Palettes/FBZ2 Subboss.bin:0:16:16
layoutcopy=Interior|Exterior|26:20:14:4:112:4:112:0
animtiles1=../Levels/FBZ/Animated Tiles/3.bin:0:0x200:8
animtiles2=../Levels/FBZ/Animated Tiles/4.bin:0:0x208:8
animtiles3=../Levels/FBZ/Animated Tiles/0.bin:0:0x210:32
animtiles4=../Levels/FBZ/Animated Tiles/1.bin:0:0x230:8
animtiles5=../Levels/FBZ/Animated Tiles/2.bin:0:0x238:16
colind=../Levels/FBZ/Collision/1.bin
objlst=Common/Main.ini|FBZ/Main.ini|FBZ/2.ini
dirbox=../Levels/FBZ/Directions/ba.bin
dirpos=../Levels/FBZ/Directions/bb.bin
swaps=../Levels/FBZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Sandopolis Zone Act 1]
tiles=../Levels/SOZ/Tiles/Primary.bin|../Levels/SOZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/SOZ/Blocks/Primary.bin|../Levels/SOZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/SOZ/Chunks/Primary.bin
layout=../Levels/SOZ/Layout/1.kos
objects=../Levels/SOZ/Object Pos/1.bin
rings=../Levels/SOZ/Ring Pos/1.bin
startpos=../Levels/SOZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/SOZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SOZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/SOZ/Animated Tiles/Act1 BG 1.bin:0:0x330:12
animtiles2=../Levels/SOZ/Animated Tiles/Act1 BG 2.bin:0:0x33C:6
colind=../Levels/SOZ/Collision/1.bin
objlst=Common/Main.ini|SOZ/Main.ini|SOZ/1.ini
[Sonic & Knuckles\\Sandopolis Zone Act 1 Boss]
tiles=../Levels/SOZ/Tiles/Primary.bin|../Levels/SOZ/Tiles/Act 1 Custom.bin
blocks=../Levels/SOZ/Blocks/Primary.bin|../Levels/SOZ/Blocks/Act 1 Custom.bin
chunks=../Levels/SOZ/Chunks/Primary.bin
layout=../Levels/SOZ/Layout/1.kos
objects=../Levels/SOZ/Object Pos/1.bin
rings=../Levels/SOZ/Ring Pos/1.bin
startpos=../Levels/SOZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/SOZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SOZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
colind=../Levels/SOZ/Collision/1.bin
objlst=Common/Main.ini|SOZ/Main.ini|SOZ/1.ini
dirbox=../Levels/SOZ/Directions/1a.bin
dirpos=../Levels/SOZ/Directions/1b.bin
swaps=../Levels/SOZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Sandopolis Zone Act 2]
tiles=../Levels/SOZ/Tiles/Primary.bin|../Levels/SOZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/SOZ/Blocks/Primary.bin|../Levels/SOZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/SOZ/Chunks/Primary.bin
layout=../Levels/SOZ/Layout/2.kos
objects=../Levels/SOZ/Object Pos/2.bin
rings=../Levels/SOZ/Ring Pos/2.bin
startpos=../Levels/SOZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/SOZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SOZ/Palettes/2.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/SOZ/Palettes/End Boss 1.bin:0:16:16
layoutcopy=Normal|End Puzzle|149:7:4:1:171:7|140:10:9:4:171:10
animtiles1=../Levels/SOZ/Animated Tiles/Act2 BG.bin:0:0x330:6
colind=../Levels/SOZ/Collision/1.bin
objlst=Common/Main.ini|SOZ/Main.ini|SOZ/2.ini
dirbox=../Levels/SOZ/Directions/2a.bin
dirpos=../Levels/SOZ/Directions/2b.bin
swaps=../Levels/SOZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Sandopolis Zone Act 2 timers]
tiles=../Levels/SOZ/Tiles/Primary.bin|../Levels/SOZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/SOZ/Blocks/Primary.bin|../Levels/SOZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/SOZ/Chunks/Primary.bin
layout=../Levels/SOZ/Layout/2.kos
objects=../Levels/SOZ/Object Pos/2.bin
rings=../Levels/SOZ/Ring Pos/2.bin
startpos=../Levels/SOZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/SOZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SOZ/Palettes/2.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/SOZ/Palettes/End Boss 1.bin:0:16:16
layoutcopy=Normal|End Puzzle|149:7:4:1:171:7|140:10:9:4:171:10
animtiles1=../Levels/SOZ/Animated Tiles/Act2 BG.bin:0:0x330:6
colind=../Levels/SOZ/Collision/1.bin
objlst=Common/Main.ini|SOZ/Main.ini|SOZ/2.ini
dirbox=../Levels/SOZ/Directions/ta.bin
dirpos=../Levels/SOZ/Directions/tb.bin
swaps=../Levels/SOZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Sandopolis Zone Act 2 Alt]
tiles=../Levels/SOZ/Tiles/Primary.bin|../Levels/SOZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/SOZ/Blocks/Primary.bin|../Levels/SOZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/SOZ/Chunks/Primary.bin
layout=../Levels/SOZ/Layout/2.kos
objects=../Levels/SOZ/Object Pos/2.bin
rings=../Levels/SOZ/Ring Pos/2.bin
startpos=../Levels/SOZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/SOZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SOZ/Palettes/2.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/SOZ/Palettes/End Boss 1.bin:0:16:16
layoutcopy=Normal|End Puzzle|149:7:4:1:171:7|140:10:9:4:171:10
animtiles1=../Levels/SOZ/Animated Tiles/Act2 BG.bin:0:0x330:6
colind=../Levels/SOZ/Collision/1.bin
objlst=Common/Main.ini|SOZ/Main.ini|SOZ/2.ini
dirbox=../Levels/SOZ/Directions/ba.bin
dirpos=../Levels/SOZ/Directions/bb.bin
swaps=../Levels/SOZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Sandopolis Zone Act 2 Boss]
tiles=../Levels/SOZ/Tiles/Primary.bin|../Levels/SOZ/Tiles/Act 2 Custom.bin
blocks=../Levels/SOZ/Blocks/Primary.bin|../Levels/SOZ/Blocks/Act 2 Custom.bin
chunks=../Levels/SOZ/Chunks/Primary.bin
layout=../Levels/SOZ/Layout/2.kos
objects=../Levels/SOZ/Object Pos/2.bin
rings=../Levels/SOZ/Ring Pos/2.bin
startpos=../Levels/SOZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/SOZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SOZ/Palettes/2.bin:0:16:32|../Levels/SOZ/Palettes/End Boss 2.bin:0:48:16
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/SOZ/Palettes/End Boss 1.bin:0:16:16
colind=../Levels/SOZ/Collision/1.bin
objlst=Common/Main.ini|SOZ/Main.ini|SOZ/2.ini
dirbox=../Levels/SOZ/Directions/2a.bin
dirpos=../Levels/SOZ/Directions/2b.bin
swaps=../Levels/SOZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Lava Reef Zone Act 1]
tiles=../Levels/LRZ/Tiles/Primary.bin|../Levels/LRZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/LRZ/Blocks/Primary.bin|../Levels/LRZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/LRZ/Chunks/Primary.bin|../Levels/LRZ/Chunks/Act 1 Secondary.bin
layout=../Levels/LRZ/Layout/1.kos
objects=../Levels/LRZ/Object Pos/1.bin
rings=../Levels/LRZ/Ring Pos/1.bin
startpos=../Levels/LRZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/LRZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
extraobjects=../Levels/LRZ/Misc/Act 1 Rock Placement.bin|LRZ/RockSprite.cs|S3KObjectDefinitions.LRZ.RockSprite
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LRZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/LRZ/Palettes/Rock Crusher.bin:0:16:16|../Levels/LRZ/Palettes/Miniboss 1.bin:0:32:16
animtiles1=../Levels/LRZ/Animated Tiles/BG 1.bin:0:0x320:36
animtiles2=../Levels/LRZ/Animated Tiles/BG 2.bin:0:0x344:12
animtiles3=../Levels/LRZ/Animated Tiles/Act1 1.bin:0:0x350:4
animtiles4=../Levels/LRZ/Animated Tiles/Act1 0.bin:0:0x354:4
colind=../Levels/LRZ/Collision/1.bin
objlst=Common/Main.ini|LRZ/Main.ini|LRZ/1.ini
dirbox=../Levels/LRZ/Directions/1a.bin
dirpos=../Levels/LRZ/Directions/1b.bin
swaps=../Levels/LRZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Lava Reef Zone Act 2]
tiles=../Levels/LRZ/Tiles/Primary.bin|../Levels/LRZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/LRZ/Blocks/Primary.bin|../Levels/LRZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/LRZ/Chunks/Primary.bin|../Levels/LRZ/Chunks/Act 2 Secondary.bin
layout=../Levels/LRZ/Layout/2.kos
objects=../Levels/LRZ/Object Pos/2.bin
rings=../Levels/LRZ/Ring Pos/2.bin
startpos=../Levels/LRZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/LRZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
extraobjects=../Levels/LRZ/Misc/Act 2 Rock Placement.bin|LRZ/RockSprite.cs|S3KObjectDefinitions.LRZ.RockSprite
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LRZ/Palettes/2.bin:0:16:48
palette2=Fire|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LRZ/Palettes/2.bin:0:16:48|../Levels/LRZ/Palettes/1.bin:17:33:4
palette3=Intro|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LRZ/Palettes/2.bin:0:16:48|../Levels/LRZ/Palettes/Miniboss 2.bin:9:41:7
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:48:16
animtiles1=../Levels/LRZ/Animated Tiles/BG 1.bin:0:0x320:36
animtiles2=../Levels/LRZ/Animated Tiles/BG 2.bin:0:0x344:12
animtiles3=../Levels/LRZ/Animated Tiles/Act2 1.bin:0:0x350:8
animtiles4=../Levels/LRZ/Animated Tiles/Act2 0.bin:0:0x358:6
colind=../Levels/LRZ/Collision/2.bin
objlst=Common/Main.ini|LRZ/Main.ini|LRZ/2.ini
dirbox=../Levels/LRZ/Directions/2a.bin
dirpos=../Levels/LRZ/Directions/2b.bin
swaps=../Levels/LRZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Lava Reef Zone Act 2 Boss]
tiles=../Levels/HPZ/Tiles/Primary.bin|../Levels/LRZ/Tiles/Boss Secondary.bin
blocks=../Levels/HPZ/Blocks/Primary.bin|../Levels/LRZ/Blocks/Act 3 Secondary.bin
chunks=../Levels/HPZ/Chunks/Primary.bin|../Levels/LRZ/Chunks/Act 3 Secondary.bin
layout=../Levels/LRZ/Layout/3.kos
objects=../Levels/LRZ/Object Pos/3.bin
rings=../Levels/LRZ/Ring Pos/3.bin
startpos=../Levels/LRZ/Start Location/Sonic/Boss.bin:Sonic:Sonic Start|../Levels/LRZ/Start Location/Knuckles/Boss.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LRZ/Palettes/Boss Act.bin:0:16:48
palette2=Fire|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/LRZ/Palettes/Boss Act Fire.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/LRZ/Palettes/Boss Act Fire.bin:16:32:32|HPZ/Color Patch.bin:2:49:2
animtiles1=../Levels/LRZ/Animated Tiles/BG 1.bin:0:0x170:36
colind=../Levels/LRZ/Collision/3.bin
objlst=Common/Main.ini|HPZ/Main.ini|HPZ/1.ini
dirbox=../Levels/LRZ/Directions/3a.bin
dirpos=../Levels/LRZ/Directions/3b.bin
swaps=../Levels/LRZ/Directions/3
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Hidden Palace Zone]
tiles=../Levels/HPZ/Tiles/Primary.bin|../Levels/HPZ/Tiles/Secondary.bin
blocks=../Levels/HPZ/Blocks/Primary.bin|../Levels/HPZ/Blocks/Secondary.bin
chunks=../Levels/HPZ/Chunks/Primary.bin|../Levels/HPZ/Chunks/Secondary.bin
layout=../Levels/HPZ/Layout/1.kos
objects=../Levels/HPZ/Object Pos/1.bin
rings=../Levels/HPZ/Ring Pos/1.bin
startpos=../Levels/HPZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/HPZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/HPZ/Palettes/2_A.bin:0:16:16|../Levels/HPZ/Palettes/2_B.bin:0:32:32
palette2=Intro|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/HPZ/Palettes/1_A.bin:0:16:16|../Levels/HPZ/Palettes/1_B.bin:0:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/HPZ/Palettes/2_B.bin:16:16:16|HPZ/Color Patch.bin:0:17:2|../Levels/HPZ/Palettes/2_B.bin:0:32:32|HPZ/Color Patch.bin:2:49:2
animtiles1=../Levels/HPZ/Animated Tiles/0.bin:0:0x2D0:3
animtiles2=../Levels/HPZ/Animated Tiles/1.bin:0:0x2D3:2
animtiles3=../Levels/HPZ/Animated Tiles/2.bin:0:0x2D5:4
animtiles4=../Levels/HPZ/Animated Tiles/3.bin:0:0x2D9:3
colind=../Levels/HPZ/Collision/1.bin
objlst=Common/Main.ini|HPZ/Main.ini|HPZ/2.ini
dirbox=../Levels/HPZ/Directions/1a.bin
dirpos=../Levels/HPZ/Directions/1b.bin
swaps=../Levels/HPZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Hidden Palace Zone Mini]
tiles=../Levels/HPZ/Tiles/Primary.bin|../Levels/HPZ/Tiles/Secondary.bin
blocks=../Levels/HPZ/Blocks/Primary.bin|../Levels/HPZ/Blocks/Secondary.bin
chunks=../Levels/HPZ/Chunks/Primary.bin|../Levels/HPZ/Chunks/Secondary.bin
layout=../Levels/HPZ/Layout/1.kos
objects=../Levels/HPZ/Object Pos/Mini.bin
rings=../Levels/HPZ/Ring Pos/1.bin
startpos=../Levels/HPZ/Start Location/Sonic/Special Stage.bin:Sonic:Sonic Start|../Levels/HPZ/Start Location/Knuckles/Special Stage.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../General/Sprites/Knuckles/Cutscene/Pal.bin:0:16:16|../Levels/HPZ/Palettes/2_B.bin:0:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/HPZ/Palettes/2_B.bin:0:32:32|HPZ/Color Patch.bin:0:49:2
colind=../Levels/HPZ/Collision/1.bin
objlst=HPZ/3.ini
dirbox=../Levels/HPZ/Directions/1a.bin
dirpos=../Levels/HPZ/Directions/1b.bin
swaps=../Levels/HPZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Sky Sanctuary Zone Act 1]
tiles=../Levels/SSZ/Tiles/Act 1 Primary.bin|../Levels/SSZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/SSZ/Blocks/Act 1 Primary.bin|../Levels/SSZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/SSZ/Chunks/Act 1 Primary.bin|../Levels/SSZ/Chunks/Act 1 Secondary.bin
layout=../Levels/SSZ/Layout/1.kos
objects=../Levels/SSZ/Object Pos/1.bin
rings=../Levels/SSZ/Ring Pos/1.bin
startpos=../Levels/SSZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/SSZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SSZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/SSZ/Animated Tiles/3.bin:0:0x1D9:9
animtiles2=../Levels/SSZ/Animated Tiles/4.bin:0:0x1E2:4
animtiles3=../Levels/SSZ/Animated Tiles/5.bin:0:0x1E6:13
animtiles4=../Levels/SSZ/Animated Tiles/0.bin:0:0x1F3:36
animtiles5=../Levels/SSZ/Animated Tiles/1.bin:0:0x217:8
animtiles6=../Levels/SSZ/Animated Tiles/2.bin:0:0x21F:8
colind=../Levels/SSZ/Collision/1.bin
objlst=Common/Main.ini|SSZ/Main.ini|SSZ/1.ini
dirbox=../Levels/SSZ/Directions/1a.bin
dirpos=../Levels/SSZ/Directions/1b.bin
swaps=../Levels/SSZ/Directions/1
sszheader=../Levels/SSZ/Directions/NC Header.bin
sszchunk=../Levels/SSZ/Directions/Chunk.bin

[Sonic & Knuckles\\Sky Sanctuary Zone Act 1 Boss]
tiles=../Levels/SSZ/Tiles/Act 1 Primary.bin|../Levels/SSZ/Tiles/Act 1 Custom.bin
blocks=../Levels/SSZ/Blocks/Act 1 Primary.bin|../Levels/SSZ/Blocks/Act 1 Custom.bin
chunks=../Levels/SSZ/Chunks/Act 1 Primary.bin|../Levels/SSZ/Chunks/Act 1 Custom.bin
layout=../Levels/SSZ/Layout/1.kos
objects=../Levels/SSZ/Object Pos/1.bin
rings=../Levels/SSZ/Ring Pos/1.bin
startpos=../Levels/SSZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/SSZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SSZ/Palettes/Death Egg.bin:0:16:16|../Levels/SSZ/Palettes/1.bin:16:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
colind=../Levels/SSZ/Collision/1.bin
objlst=Common/Main.ini|SSZ/Main.ini|SSZ/1.ini
dirbox=../Levels/SSZ/Directions/1a.bin
dirpos=../Levels/SSZ/Directions/1b.bin
swaps=../Levels/SSZ/Directions/1
sszheader=../Levels/SSZ/Directions/NC Header.bin
sszchunk=../Levels/SSZ/Directions/Chunk.bin

[Sonic & Knuckles\\Sky Sanctuary Zone Act 2]
tiles=../Levels/SSZ/Tiles/Act 2.bin
blocks=../Levels/SSZ/Blocks/Act 2.bin
chunks=../Levels/SSZ/Chunks/Act 2.bin
layout=../Levels/SSZ/Layout/2.kos
objects=../Levels/SSZ/Object Pos/2.bin
rings=../Levels/SSZ/Ring Pos/2.bin
startpos=../Levels/SSZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/SSZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SSZ/Palettes/GHZMisc.bin:0:16:16|../General/Ending/Palettes/Objects.bin:0:32:32
palette2=Ending|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../General/Ending/Palettes/Ending 1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
colind=../Levels/SSZ/Collision/2.bin
objlst=SSZ/Main.ini|SSZ/2.ini
dirbox=../Levels/SSZ/Directions/1a.bin
dirpos=../Levels/SSZ/Directions/1b.bin
swaps=../Levels/SSZ/Directions/1
sszheader=../Levels/SSZ/Directions/NC Header.bin
sszchunk=../Levels/SSZ/Directions/Chunk.bin

[Sonic & Knuckles\\Sky Sanctuary Zone Act 1 Mini]
tiles=../Levels/SSZ/Tiles/Act 1 Primary.bin|../Levels/SSZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/SSZ/Blocks/Act 1 Primary.bin|../Levels/SSZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/SSZ/Chunks/Act 1 Primary.bin|../Levels/SSZ/Chunks/Act 1 Secondary.bin
layout=../Levels/SSZ/Layout/1.kos
objects=../Levels/SSZ/Object Pos/1.bin
rings=../Levels/SSZ/Ring Pos/1.bin
startpos=../Levels/SSZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/SSZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/SSZ/Palettes/1.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/SSZ/Animated Tiles/3.bin:0:0x1D9:9
animtiles2=../Levels/SSZ/Animated Tiles/4.bin:0:0x1E2:4
animtiles3=../Levels/SSZ/Animated Tiles/5.bin:0:0x1E6:13
animtiles4=../Levels/SSZ/Animated Tiles/0.bin:0:0x1F3:36
animtiles5=../Levels/SSZ/Animated Tiles/1.bin:0:0x217:8
animtiles6=../Levels/SSZ/Animated Tiles/2.bin:0:0x21F:8
colind=../Levels/SSZ/Collision/1.bin
objlst=Common/Main.ini|SSZ/Main.ini|SSZ/1.ini
dirbox=../Levels/SSZ/Directions/1a.bin
dirpos=../Levels/SSZ/Directions/1b.bin
swaps=../Levels/SSZ/Directions/1
sszheader=../Levels/SSZ/Directions/XC Header.bin
sszchunk=../Levels/SSZ/Directions/Chunk.bin

[Sonic & Knuckles\\Death Egg Zone Act 1]
tiles=../Levels/DEZ/Tiles/Primary.bin|../Levels/DEZ/Tiles/Act 1 Secondary.bin
blocks=../Levels/DEZ/Blocks/Primary.bin|../Levels/DEZ/Blocks/Act 1 Secondary.bin
chunks=../Levels/DEZ/Chunks/Primary.bin
layout=../Levels/DEZ/Layout/1.kos
objects=../Levels/DEZ/Object Pos/1.bin
rings=../Levels/DEZ/Ring Pos/1.bin
startpos=../Levels/DEZ/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/DEZ/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/DEZ/Palettes/1.bin:0:16:48
palette2=Miniboss|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/DEZ/Palettes/Miniboss 1.bin:0:16:16|../Levels/DEZ/Palettes/1.bin:16:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/DEZ/Animated Tiles/6.bin:0:0x28:8
animtiles2=../Levels/DEZ/Animated Tiles/4.bin:0:0x4B:2
animtiles3=../Levels/DEZ/Animated Tiles/3.bin:0:0x5F:6
animtiles4=../Levels/DEZ/Animated Tiles/5.bin:0:0x6B:3
animtiles5=../Levels/DEZ/Animated Tiles/0.bin:0:0xE4:2
animtiles6=../Levels/DEZ/Animated Tiles/2.bin:0:0xEC:4
animtiles7=../Levels/DEZ/Animated Tiles/1.bin:0:0x1F4:30
animtiles8=../Levels/DEZ/Animated Tiles/7.bin:0:0x26D:5
colind=../Levels/DEZ/Collision/1.bin
objlst=Common/Main.ini|DEZ/Main.ini|DEZ/1.ini
dirbox=../Levels/DEZ/Directions/1a.bin
dirpos=../Levels/DEZ/Directions/1b.bin
swaps=../Levels/DEZ/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Death Egg Zone Act 2]
tiles=../Levels/DEZ/Tiles/Primary.bin|../Levels/DEZ/Tiles/Act 2 Secondary.bin
blocks=../Levels/DEZ/Blocks/Primary.bin|../Levels/DEZ/Blocks/Act 2 Secondary.bin
chunks=../Levels/DEZ/Chunks/Primary.bin
layout=../Levels/DEZ/Layout/2.kos
objects=../Levels/DEZ/Object Pos/2.bin
rings=../Levels/DEZ/Ring Pos/2.bin
startpos=../Levels/DEZ/Start Location/Sonic/2.bin:Sonic:Sonic Start|../Levels/DEZ/Start Location/Knuckles/2.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/DEZ/Palettes/2.bin:0:16:48
palette2=Miniboss|../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/DEZ/Palettes/Miniboss 1.bin:0:16:16|../Levels/DEZ/Palettes/2.bin:16:32:32
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16|../Levels/DEZ/Palettes/End Boss.bin:0:16:16
animtiles1=../Levels/DEZ/Animated Tiles/6.bin:0:0x28:8
animtiles2=../Levels/DEZ/Animated Tiles/4.bin:0:0x4B:2
animtiles3=../Levels/DEZ/Animated Tiles/3.bin:0:0x5F:6
animtiles4=../Levels/DEZ/Animated Tiles/5.bin:0:0x6B:3
animtiles5=../Levels/DEZ/Animated Tiles/0.bin:0:0xE4:2
animtiles6=../Levels/DEZ/Animated Tiles/2.bin:0:0xEC:4
animtiles7=../Levels/DEZ/Animated Tiles/1.bin:0:0x1F4:30
animtiles8=../Levels/DEZ/Animated Tiles/7.bin:0:0x26D:5
colind=../Levels/DEZ/Collision/1.bin
objlst=Common/Main.ini|DEZ/Main.ini|DEZ/2.ini
dirbox=../Levels/DEZ/Directions/2a.bin
dirpos=../Levels/DEZ/Directions/2b.bin
swaps=../Levels/DEZ/Directions/2
sszheader=Empty.dat
sszchunk=Empty.dat

[Sonic & Knuckles\\Death Egg Zone Act 2 Boss]
tiles=../Levels/DEZ/Tiles/Final Boss Act.bin
blocks=../Levels/DEZ/Blocks/Act 3.bin
chunks=../Levels/DEZ/Chunks/Act 3.bin
layout=../Levels/DEZ/Layout/3.kos
objects=../Levels/DEZ/Object Pos/3.bin
rings=../Levels/DEZ/Ring Pos/3.bin
startpos=../Levels/DEZ/Start Location/Sonic/Boss.bin:Sonic:Sonic Start|../Levels/DEZ/Start Location/Knuckles/Boss.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/DEZ/Palettes/Boss.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/DEZ/Uncompressed Art/Final Boss Laser.bin:4:0x208:4
colind=../Levels/DEZ/Collision/1.bin
dirbox=../Levels/DEZ/Directions/3a.bin
dirpos=../Levels/DEZ/Directions/3b.bin
swaps=../Levels/DEZ/Directions/3
sszheader=Empty.dat
sszchunk=Empty.dat

[Bonus Stage\\Gumball Bonus]
tiles=../Levels/Gumball/Tiles/Gumball.bin
blocks=../Levels/Gumball/Blocks/Primary.bin
chunks=../Levels/Gumball/Chunks/Primary.bin
layout=../Levels/Gumball/Layout/1.kos
objects=../Levels/Gumball/Object Pos/1.bin
rings=../Levels/Gumball/Ring Pos/1.bin
startpos=../Levels/Gumball/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/Gumball/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/Gumball/Palettes/Main.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/Gumball/Animated Tiles/0.bin:0:0x54:4
colind=../Levels/Gumball/Collision/1.bin
colindsz=2
objlst=Bonus/Gumball.ini
dirbox=../Levels/Gumball/Directions/1a.bin
dirpos=../Levels/Gumball/Directions/1b.bin
swaps=../Levels/Gumball/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Bonus Stage\\Pachinko Bonus]
tiles=../Levels/Pachinko/Tiles/Pachinko.bin
blocks=../Levels/Pachinko/Blocks/Primary.bin
chunks=../Levels/Pachinko/Chunks/Primary.bin
layout=../Levels/Pachinko/Layout/1.kos
objects=../Levels/Pachinko/Object Pos/1.bin
rings=../Levels/Pachinko/Ring Pos/1.bin
startpos=../Levels/Pachinko/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/Pachinko/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/Pachinko/Palettes/Main.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/Pachinko/Animated Tiles/0.bin:0:0x125:38
colind=../Levels/Pachinko/Collision/1.bin
objlst=Bonus/Pachinko.ini
dirbox=../Levels/Pachinko/Directions/1a.bin
dirpos=../Levels/Pachinko/Directions/1b.bin
swaps=../Levels/Pachinko/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat

[Bonus Stage\\Slot Machine Bonus]
tiles=../Levels/Slots/Tiles/Slots.bin
blocks=../Levels/Slots/Blocks/Primary.bin
chunks=../Levels/Slots/Chunks/Primary.bin
layout=../Levels/Slots/Layout/1.kos
objects=../Levels/Slots/Object Pos/1.bin
rings=../Levels/Slots/Ring Pos/1.bin
startpos=../Levels/Slots/Start Location/Sonic/1.bin:Sonic:Sonic Start|../Levels/Slots/Start Location/Knuckles/1.bin:Knuckles:Knuckles Start
palette=../General/Sprites/Sonic/Palettes/SonicAndTails.bin:0:0:16|../Levels/Slots/Palettes/Main.bin:0:16:48
extracolors=../General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
animtiles1=../Levels/Slots/Uncompressed Art/Options.bin:16:0x200:16
animtiles2=../Levels/Slots/Uncompressed Art/Options.bin:32:0x210:16
animtiles3=../Levels/Slots/Uncompressed Art/Options.bin:48:0x220:16
colind=../Levels/Slots/Collision/1.bin
objlst=Bonus/Slots.ini
dirbox=../Levels/Slots/Directions/1a.bin
dirpos=../Levels/Slots/Directions/1b.bin
swaps=../Levels/Slots/Directions/1
sszheader=Empty.dat
sszchunk=Empty.dat
