	;          Object			Mappings		Subtype Frame Arttile
	dbglistobj Obj_Ring,			Map_Ring,		   0,   0, make_art_tile($6BC,1,1)
	dbglistobj Obj_Monitor,			Map_Monitor,		   6,   0, make_art_tile($4C4,0,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,		   9,   1, make_art_tile($6BC,1,0)
	dbglistobj Obj_PathSwap,		Map_PathSwap,		  $D,   5, make_art_tile($6BC,1,0)
	dbglistobj Obj_Spring,			Map_Spring,		 $81,   0, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,		 $90,   3, make_art_tile($4B4,0,0)
	dbglistobj Obj_Spring,			Map_Spring,		 $A0,   6, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spikes,			Map_Spikes,		   0,   0, make_art_tile($49C,0,0)
	dbglistobj Obj_Penguinator,		Map_Penguinator,	 $20,   0, make_art_tile($500,1,0)
	dbglistobj Obj_StarPointer,		Map_StarPointer,	   0,   0, make_art_tile($548,1,0)
	dbglistobj Obj_ICZPathFollowPlatform,	Map_ICZPlatforms,	   0,   0, make_art_tile($3B6,2,0)
	dbglistobj Obj_ICZPathFollowPlatform,	Map_ICZPlatforms,	   2,   0, make_art_tile($3B6,2,0)
	dbglistobj Obj_ICZBreakableWall,	Map_ICZWallAndColumn,	   0,   6, make_art_tile($001,2,0)
	dbglistobj Obj_ICZCrushingColumn,	Map_ICZWallAndColumn,	   1,   2, make_art_tile($001,2,0)
	dbglistobj Obj_ICZCrushingColumn,	Map_ICZWallAndColumn,	   2,   2, make_art_tile($001,2,0)
	dbglistobj Obj_ICZCrushingColumn,	Map_ICZWallAndColumn,	   3,   2, make_art_tile($001,2,0)
	dbglistobj Obj_ICZCrushingColumn,	Map_ICZWallAndColumn,	   4,   2, make_art_tile($001,2,0)
	dbglistobj Obj_ICZFreezer,		Map_ICZPlatforms,	   0,   6, make_art_tile($3B6,1,0)
	dbglistobj Obj_ICZSegmentColumn,	Map_ICZWallAndColumn,	   0,  $A, make_art_tile($001,2,0)
	dbglistobj Obj_ICZSegmentColumn,	Map_ICZWallAndColumn,	   2,  $A, make_art_tile($001,2,0)
	dbglistobj Obj_ICZSwingingPlatform,	Map_ICZPlatforms,	   0,   7, make_art_tile($3B6,1,0)
	dbglistobj Obj_ICZSwingingPlatform,	Map_ICZPlatforms,	   2,   7, make_art_tile($3B6,1,0)
	dbglistobj Obj_ICZStalagtite,		Map_ICZWallAndColumn,	   0,   7, make_art_tile($001,2,0)
	dbglistobj Obj_ICZIceSpikes,		Map_ICZWallAndColumn,	   0,   5, make_art_tile($001,2,0)
	dbglistobj Obj_ICZIceSpikes,		Map_ICZWallAndColumn,	   2,   5, make_art_tile($001,2,0)
	dbglistobj Obj_ICZIceCube,		Map_ICZPlatforms,	   0,   3, make_art_tile($3B6,2,0)
	dbglistobj Obj_ICZHarmfulIce,		Map_ICZPlatforms,	   0,   5, make_art_tile($3B6,2,0)
	dbglistobj Obj_ICZHarmfulIce,		Map_ICZPlatforms,	   2,   4, make_art_tile($3B6,2,0)
	dbglistobj Obj_CollapsingPlatform,	Map_ICZCollapsingBridge,   0,   0, make_art_tile($001,2,0)
	dbglistobj Obj_CollapsingBridge,	Map_ICZCollapsingBridge, $80,   3, make_art_tile($001,2,0)
	dbglistobj Obj_CorkFloor,		Map_ICZCorkFloor,	   0,   0, make_art_tile($001,2,0)
	dbglistobj Obj_CorkFloor,		Map_ICZCorkFloor,	 $1A,  $A, make_art_tile($3B6,2,0)
	dbglistobj Obj_TensionBridge,		Map_ICZTensionBridge,	 $10,   0, make_art_tile($3B6,2,0)
	dbglistobj Obj_Button,			Map_Button,		 $10,   2, make_art_tile($456,0,0)
