[0D]
codefile=Common/BreakableWall.cs
codetype=S3KObjectDefinitions.HCZ.BreakableWall2
[2F]
codefile=Common/StillSprite.cs
codetype=S3KObjectDefinitions.HCZ.StillSprite2
[67]
codefile=HCZ/SnakeBlocks.cs
codetype=S3KObjectDefinitions.HCZ.SnakeBlocks
[68]
codefile=HCZ/SpinningColumn.cs
codetype=S3KObjectDefinitions.HCZ.SpinningColumn
[69]
name=Twisting Loop Control
[6C]
codefile=Common/TensionBridge.cs
codetype=S3KObjectDefinitions.HCZ.TensionBridge
[6D]
name=Water Splash
art=../Levels/HCZ/Animated Tiles/Water Splash.bin
artcmp=Uncompressed
mapasm=../Levels/HCZ/Misc Object Data/Map - Water Splash.asm
mapasmlbl=Frame_237C6A
depth=6
pal=2
[6E]
name=Water Drop
art=../Levels/HCZ/Nemesis Art/Act 2 Slide.kosm
mapasm=../Levels/HCZ/Misc Object Data/Map - Water Drop.asm
artcmp=KosinskiM
frame=2
pal=1
[82]
codefile=Common/CutsceneKnuckles.cs
codetype=S3KObjectDefinitions.Common.CutsceneKnuckles
[93]
name=Jawz
art=../General/Sprites/Jawz/Jawz.bin
artcmp=KosinskiM
mapasm=../General/Sprites/Jawz/Map - Jawz.asm
depth=5
pal=1
pri=true
[9A]
xmlfile=HCZ/EndBoss.xml
