	;          Object				Mappings			Subtype Frame Arttile
	dbglistobj Obj_Ring,				Map_Ring,			   0,   0, make_art_tile($6BC,1,1)
	dbglistobj Obj_Monitor,				Map_Monitor,			   6,   0, make_art_tile($4C4,0,0)
	dbglistobj Obj_PathSwap,			Map_PathSwap,			   9,   1, make_art_tile($6BC,1,0)
	dbglistobj Obj_PathSwap,			Map_PathSwap,			  $D,   5, make_art_tile($6BC,1,0)
	dbglistobj Obj_Spring,				Map_Spring,			 $81,   0, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spring,				Map_Spring,			 $90,   3, make_art_tile($4B4,0,0)
	dbglistobj Obj_Spring,				Map_Spring,			 $A0,   6, make_art_tile($4A4,0,0)
	dbglistobj Obj_Spikes,				Map_Spikes,			   0,   0, make_art_tile($49C,0,0)
	dbglistobj Obj_Toxomister,			Map_Toxomister,			   0,   0, make_art_tile($562,0,0)
	dbglistobj Obj_Fireworm,			Map_FirewormSegments,		   0,   0, make_art_tile($512,3,0)
	dbglistobj Obj_LRZExplodingRock,		Map_LRZExplodingRock,		   0,   0, make_art_tile($530,0,0)
	dbglistobj Obj_LRZSinkingRock,			Map_LRZSinkingRock,		   0,   1, make_art_tile($090,2,0)
	dbglistobj Obj_LRZDoor,				Map_LRZDoor,			   0,   1, make_art_tile($090,2,0)
	dbglistobj Obj_LRZSwingingSpikeBall,		Map_LRZSwingingSpikeBall,	 $88,   3, make_art_tile($40D,0,1)
	dbglistobj Obj_LRZButtonHorizontal,		Map_LRZButtonHorizontal,	   0,   2, make_art_tile($40D,1,0)
	dbglistobj Obj_Button,				Map_LRZButton,			   0,   2, make_art_tile($429,1,0)
	dbglistobj Obj_LRZChainedPlatforms,		Map_LRZChainedPlatforms,	 $80,   0, make_art_tile($40D,1,0)
	dbglistobj Obj_LRZOrbitingSpikeBallHorizontal,	Map_LRZOrbitingSpikeBall,	   0,   0, make_art_tile($40D,1,0)
	dbglistobj Obj_LRZOrbitingSpikeBallVertical,	Map_LRZOrbitingSpikeBall,	   0,   0, make_art_tile($40D,1,0)
	dbglistobj Obj_LRZFlameThrower,			Map_LRZFlameThrower,		   8,   6, make_art_tile($090,1,0)
	dbglistobj Obj_AnimatedStillSprite,		Map_AnimatedStillSprites,	   3,  $B, make_art_tile($40D,1,0)
	dbglistobj Obj_LRZSolidMovingPlatforms,		Map_LRZSolidMovingPlatforms,	 $10,   1, make_art_tile($090,2,0)
	dbglistobj Obj_LRZSolidMovingPlatforms,		Map_LRZSolidMovingPlatforms,	   1,   0, make_art_tile($090,2,0)
	dbglistobj Obj_LRZSolidMovingPlatforms,		Map_LRZSolidMovingPlatforms,	   2,   0, make_art_tile($090,2,0)
	dbglistobj Obj_LRZSolidMovingPlatforms,		Map_LRZSolidMovingPlatforms,	   3,   0, make_art_tile($090,2,0)
	dbglistobj Obj_LRZSolidMovingPlatforms,		Map_LRZSolidMovingPlatforms,	   4,   0, make_art_tile($090,2,0)
	dbglistobj Obj_LRZSolidMovingPlatforms,		Map_LRZSolidMovingPlatforms,	   5,   0, make_art_tile($090,2,0)
	dbglistobj Obj_LRZSolidMovingPlatforms,		Map_LRZSolidMovingPlatforms,	   6,   0, make_art_tile($090,2,0)
	dbglistobj Obj_LRZSolidRock,			Map_LRZSolidRock,		   0,   0, make_art_tile($090,3,0)
	dbglistobj Obj_LRZSolidRock,			Map_LRZSolidRock,		 $40,   0, make_art_tile($090,3,0)
	dbglistobj Obj_Button,				Map_LRZButton,			 $40,   2, make_art_tile($429,1,0)
	dbglistobj Obj_BreakableWall,			Map_LRZBreakableWall,		   0,   0, make_art_tile($40D,3,0)
	dbglistobj Obj_CollapsingBridge,		Map_LRZCollapsingPlatform,	   0,   0, make_art_tile($090,2,0)
	dbglistobj Obj_AIZLRZEMZRock,			Map_LRZBreakableRock2,		 $F4,   8, make_art_tile($40D,3,0)
	dbglistobj Obj_LRZTurbineSprites,		Map_LRZTurbineSprites,		   0,   0, make_art_tile($3AD,1,1)
	dbglistobj Obj_LRZTurbineSprites,		Map_LRZTurbineSprites,		   1,   4, make_art_tile($3AD,1,1)
	dbglistobj Obj_LRZFlameThrower,			Map_LRZFlameThrower,		 $88,   7, make_art_tile($090,1,0)
	dbglistobj Obj_LRZSpikeBallLauncher,		Map_LRZSpikeBallLauncher,	 $60,   3, make_art_tile($40D,1,0)
