.def    Music_Null          $00

.def	Music_FirstSlot		$81
.def	Music_AquaLake		Music_FirstSlot
.def	Music_Underground	$82
.def	Music_GimmickMt		$83
.def	Music_CrystalEgg	$84
.def	Music_GreenHills	$85
.def	Music_SkyHigh		$86
.def	Music_ScrambledEgg	$87
.def	Music_Intro			$88
.def	Music_Boss			$89
.def	Music_SpeedSneakers	$8A
.def	Music_Invincibility	$8B
.def	Music_EndOfLevel	$8C
.def	Music_LoseLife		$8D
.def	Music_Continue		$8E
.def	Music_Emerald		$8F
.def	Music_GameOver		$90
.def	Music_Ending		$91
.def	Music_Unknown		$92		;sounds like it could be Crystal egg related.
.def 	Music_TitleCard		$93

.def	SFX_FirstSlot		$9A
.def 	SFX_Ring			SFX_FirstSlot
.def 	SFX_Roll			$9B
.def 	SFX_Spring			$9C
.def	SFX_Jump			$9D
.def	SFX_BombDestroy		$9E
.def 	SFX_LoseRings		$9F
.def	SFX_Fall			$A0
.def	SFX_Skid			$A1
.def 	SFX_ScoreTick		$A2
.def	SFX_Tick			$A3
.def	SFX_BreatheBubble	$A4
.def	SFX_Splash			$A5
.def 	SFX_ExtraLife		$A6

.def	SFX_BombBounce		$A8
.def	SFX_EnterMinecart	$A9
.def	SFX_Bomb			$AA
.def	SFX_MinecartCrash	$AB

.def	SFX_RollWheel		$AE		;rolling on GMZ wheels
.def	SFX_BreakBlock		$AF
.def	SFX_LeaveTube		$B0		;played when exiting SEZ tube

.def	SFX_10Rings			$B3		;played on hitting a 10-ring monitor